Adds 11 wizard perks
About The Pull Request
Add new spells category for wizards: Perks. perks are not really spells, but useful (and not so useful) improvements for your wizard which provide more variety for builds. https://youtu.be/eeVvUkVE3xQ All perks cost 2 points, they work without wizard’s uniform, cannot refund, effect start only at the station (perks will not work at the wizard’s base). Perk can only be purchased once.
11 added perks:
- Four Hands - gives you 2 extra hands.
- Worm Born - on death, wizard turns into a large worm and can no longer return to his previous form.
- Dejavu - every 60 seconds returns wizard to where he was 60 seconds ago and restores his health to the amount he had 60 seconds ago.
- Ecologist - whenwizard receives damage, kudzu with random mutations(except explosive) appears around him and begins to grow around. Cooldown 5 seconds. Wizard gains immunity to kudzu and also learns the language of plants. https://youtu.be/uhJiz08IFc8
- Angel doll - gives wizard angel wings. The corpses near wizard become infected with zombie virus. After some time he will be reborn and become a zombie. Wizard becomes immune to zombie virus (but zombies can still attack him). After wizard death, everyone whom he turned into zombies is treated for infection and receives full heal. https://youtu.be/RXS77YkWHOI
- Sale Off - When buying something from a book of spells, wizard has a chance not to spend points for the purchase, depending on the purchase price. 1/2/3/4 price chance 50/25/15/10%. You can no longer refund purchases.
- Gamble - Give wizard 2 random perks.
- Heart Eater - By eating someone's heart, the wizard has a chance to either increase his maximum HP and stamina by 25 or lose 10 percent of his maximum HP but get a random mutation.
- Slime Friends - Slimes is your friends now. Every 20 Seconds you spend 50 nutriments to spawn random big angry slime.
- Transparence - wizard becomes half transparent, any projectiles pass through, but you loses 25% of max HP and you get a stalker who will follow you to the station to kill you.
- Magnetism - Wizard gain gravitational anomaly that orbit around him, which attracts objects and people. https://youtu.be/gp6ZtTrZu7I
Why It's Good For The Game
Gives the wizard more options to create a fun and interesting builds
Changelog
:cl: add: new wizard spells category - perks. add: adds 11 wizard perks. /:cl:
These seem pretty cool
too good to be added on TG
I don't much like the two that are just giving heretic content to wizards, I would prefer that those things remain with their own antagonist.
Hell yeah, I love this, this is bound to reveal many bugs so please test it extensively
- Funny, though could be useful to have this already on ship to set up your inventory before you depart?
- What kind of "big worm"? What if you bind soul?
- Should be fine, though there are two spells which are bit useless for a wizard (organ stealing from flesh path and rust construction, which requires rust to be present to be used). If those are removed from the pool, or at least, require that you first roll something that makes them have any use, its fine. Other than that, with three jaunt variants in the pool might be weird if you get multiple of those. They should propably lock out each other?
- If this works exactly as written and triggers at the moment you enter the station, doesn't this mean you are an infinite wizard? Since, well, after you return to the place you started at in 60 seconds, in another 60 seconds it will return you to the very same space, since its where you were returned to exactly 60 seconds ago, no? Effectively locks away the wizard from doing rituals unless they really speedrun them, and escaping on the shuttle, though, so could be a gimmicky funny thing.
- Funny. Does self demaging also count? Can you be an emo druid feeding plants on your blood and having some summon heal you?
- Add angelic tunic to the wizard shuttle for this one please. Other than that very powerful? Could you possibly make it so killing the wizard cures the corpses and globally damages zombies? Zombie outbreaks are near-always round ending level threat, and this is for the same cost as mind swap or chuuni invocations, so...
- If this starts as you enter the station, isn't it kinda useless? And even if it doesn't, all but two things cost 2 or 1 points.... Which, if I run the math correctly means this has only around 52% to pay for itself in most scenarios. Will likely be a pass for the most.
- Very RNG given what's on this list, unsure it'd be picked often, but funny.
- This one's just fun. Gives an use to the organ stealing heretic thing from earlier.
- What if you are an android, skeleton, or ethereal? Could be weird for these. What if you don't have the nutrition? Could also combine this with abillity to absorb nutrition from corpses over time by standing on them, like slimes do, to make it more sustainable and also thematic.
- Any projectiles? So bullets, lasers, and magical ones? Also "stalker that will follow you and kill you'? What's that? Why would you pick it if it's a death sentance to yourself? What if you bind soul?
- Funny, annoying to everyone, wizard included, in equal measure.
I like the concept of perks, but some of these are somewhat lazy or broken:
- Four hands
- Correct me if I'm wrong, but I don't think we support this outside of admin shenanigans. It also looks pretty bad since it just adds floating objects
- Worm born
- This is just the heretic ascenscion but you get it for failing instead of succeeding as heretic? I agree with jacque, keep these seperate (also eldritch knowledge perk). You can reflavor it into a big snake or something if you want.
- Deja vu
- Isn't this immortality? Unless there's a 2 minute cooldown between rewinds
- Angel doll
- Romerol is the traitor endgame :/ This is a pretty quick round-ender
- Sale-off
- But perks only kick in when you leave the wizard-den? I feel this perk is just gonna be confusing and disappointing
- Heart eater
- I'm a bit nervous about a snowballing perk, because if a wizard does well, holy shit is everything fucked. There's also a lot of ways this can be exploited (monkeys come to mind)
- Slime friends
- Feels a bit spammy? It's easily countered but I don't think it's very interesting
- Magnetism
- Why would you ever want this?????? Probably good do troll people using Gamble with
Ecologist seems cool, transparence seems cool (it's strong but I mean its wizard) and gamble seems cool. It's a cool concept but I think some of these suffer from quantity over quality.
We do support having more than two hands (in that it is possible in code and a few places explicitly check for it) but because we don't use it, there's likely many bugs and other concerns. Adding things which actually use the support we have would hopefully increase its integration into the game.
The fact that it doesn't have corresponding hands is a bit sad but you could add an overlay of two floating mage hands or something.
Magnetism is annoying in equal measure to you and everyone else, Time green. It can make going out of the melee range with you harder, which can be useful, it can drag people intro traps you summon, and I can just imagine the combo with spacetime distortion spell.
I was a little mistaken in my own statements. four hands, gambling, sale off and eldritch knowledge work immediately after purchase
angel doll also give wings immediately but don t do zombification effect
deja vu remembers the place only at the station and every minute will return you there, which turns the gameplay into the dementia of an old grandfather
We do support having more than two hands (in that it is possible in code and a few places explicitly check for it) but because we don't use it, there's likely many bugs and other concerns. Adding things which actually use the support we have would hopefully increase its integration into the game.
The fact that it doesn't have corresponding hands is a bit sad but you could add an overlay of two floating mage hands or something.
jlsnow301 will punish me if I go make sprites again
I don't much like the two that are just giving heretic content to wizards, I would prefer that those things remain with their own antagonist.
Maybe. I made this perk for fun (as well as deja vu) because you can get those spells that are a weak version of the wizard spells. the second perk you mean with the worm? I like him becouse he transfers your consciousness into a worm, which prevents you from being reborn with the help of a lich or slime copies, so it’s more like a last breath
I like the concept of perks, but some of these are somewhat lazy or broken:
- Four hands
- Correct me if I'm wrong, but I don't think we support this outside of admin shenanigans. It also looks pretty bad since it just adds floating objects
- Worm born
- This is just the heretic ascenscion but you get it for failing instead of succeeding as heretic? I agree with jacque, keep these seperate (also eldritch knowledge perk). You can reflavor it into a big snake or something if you want.
- Deja vu
- Isn't this immortality? Unless there's a 2 minute cooldown between rewinds
- Angel doll
- Romerol is the traitor endgame :/ This is a pretty quick round-ender
- Sale-off
- But perks only kick in when you leave the wizard-den? I feel this perk is just gonna be confusing and disappointing
- Heart eater
- I'm a bit nervous about a snowballing perk, because if a wizard does well, holy shit is everything fucked. There's also a lot of ways this can be exploited (monkeys come to mind)
- Slime friends
- Feels a bit spammy? It's easily countered but I don't think it's very interesting
- Magnetism
- Why would you ever want this?????? Probably good do troll people using Gamble with
Ecologist seems cool, transparence seems cool (it's strong but I mean its wizard) and gamble seems cool. It's a cool concept but I think some of these suffer from quantity over quality.
There is little. I wanted to add more so that it doesn't end up like I'm adding a new perk class and only adding 3 perks. Most of the ideas were copies of other perks, such as turning corpses into zombies, slugs or rats, etc., so I sucked everything I could from my brain.
Magnetism is annoying in equal measure to you and everyone else, Time green. It can make going out of the melee range with you harder, which can be useful, it can drag people intro traps you summon, and I can just imagine the combo with spacetime distortion spell.
I would look at this
We do support having more than two hands (in that it is possible in code and a few places explicitly check for it) but because we don't use it, there's likely many bugs and other concerns. Adding things which actually use the support we have would hopefully increase its integration into the game. The fact that it doesn't have corresponding hands is a bit sad but you could add an overlay of two floating mage hands or something.
jlsnow301 will punish me if I go make sprites again
Could request someone on discord, like me!
I like this, I agree with the removal of heretic bits from this (keep em separated, a wizard getting 2 forms of jaunt would be hell on earth, but I feel like you could integrate the worm somewhere) otherwise, seems good. I almost disagreed with the idea of the zombie thing, due to it being an almost guaranteed round-ender, but then again, so is the wizard.
theres already a lot done with this PR, and i doubt you want to remove or add too much more, but the gamble perk - you can only buy it once, right? and it cant roll itself, getting you 3, maybe even 4 perks, right?
also, ragin mages chaos. i hope we can implement some of these into deathmatch
Could request someone on discord, like me!
I would be very grateful
I like this, I agree with the removal of heretic bits from this (keep em separated, a wizard getting 2 forms of jaunt would be hell on earth, but I feel like you could integrate the worm somewhere) otherwise, seems good. I almost disagreed with the idea of the zombie thing, due to it being an almost guaranteed round-ender, but then again, so is the wizard.
theres already a lot done with this PR, and i doubt you want to remove or add too much more, but the gamble perk - you can only buy it once, right? and it cant roll itself, getting you 3, maybe even 4 perks, right?
also, ragin mages chaos. i hope we can implement some of these into deathmatch
I also forgot to write about this) the perk can only be purchased once (strangely enough)
Noita
Noita
But no true glass cannon, unfortunately.
How does the perks interact with mindswap. Like say... the worm?
Lovely, though I'd rather leave Heretic content in its own lane, and perhaps change Gamble (which is quite strong considering the list) with something else. Someone mentioned glass cannon and I feel like it'd fit more than Gamble for this. Also, instead of zombies, the wizard could rise the corpses as ghouls, which are much less of a round-ending threat while still feeling like a necromancer.
Noita vibes, love it.
2 - No 3 - No 5 - No 6 - No 11 - Lose the obssessed part of it.
The rest are good.
11 - Lose the obssessed part of it.
It's not obsessed, it's the brain trauma that makes a shadowy thing follow you and try to damage you
Dejavu
Very cool. To everyone worried about it being quasi immortality, this just turns the fight with the wizard into more of a puzzle. Place a bomb where he spawns, shock the doors around it, it's very much doable.
Just gotta make sure this doesn't work with lich or else you'd be able to get something approaching REAL Immortality
Angel doll
This will end the round by itself. Consider adding some sort of failsafe. Like if the wizard dies all zombies turn back into humans or something so that the zombie outbreak is connected to the wizard.
Also is that a reference to something? Feels like a reference, anyway.
Heart Eater
Sounds a bit cheesable but your health should even out at 400 HP which is eh it's fine. Doesn't include bullshit mutations like hulk or invisibility so it's fine. And i assume you won't die due to instability from all the mutations because if that's the case you should spell it out in the description
Transparence
What's the stalker? Is it just an obssesed guy? Pretty much everyone is already trying to kill the wizard. Unless it's a unique spawn it's reduntant.
And if it's just A GUY then this is nuts, full immunity to projectiles is so worth the HP. No one is going to be able to get close to you, you're the wizard. Just get one point of the repel spell snd that's it you won, only thing that can kill you are explosives i guess.
Transparence
What's the stalker? Is it just an obssesed guy? Pretty much everyone is already trying to kill the wizard. Unless it's a unique spawn it's reduntant.
And if it's just A GUY then this is nuts, full immunity to projectiles is so worth the HP. No one is going to be able to get close to you, you're the wizard. Just get one point of the repel spell snd that's it you won, only thing that can kill you are explosives i guess.
I think the stalkers is that weird cow purple thing that comes with that shadow stalker brain trauma
Schizophrenia but the monster attacks and hurts you in real time. I wouldn't know for sure, because It hasn't been test merged and I can't code dive
I think the stalkers is that weird cow purple thing that comes with that shadow stalker brain trauma Schizophrenia but the monster attacks and hurts you in real time. I wouldn't know for sure, because It hasn't been test merged and I can't code dive
Nice, that's reasonable, probably. Does need testing but that's bound to be fun. At least г
But really it should be an immortal snail who knows where you are instead of a cow behind the slaughter.
2 - No 3 - No 5 - No 6 - No 11 - Lose the obssessed part of it.
The rest are good.
I don't understand no answer. explain how perks can be improved or why they need to be removed completely.