Resprites the Heretic Flesh Blade
Gives the Flesh path a new and improved blade, comes with a custom animation.
About The Pull Request
Resprites the flesh blade to give it more charm and make it a little more similar to the existing blades. Also gives it more personal twists such as an animation for the eye to make sure its not too similar. Has now been updated so that the handheld sprites are more consistent with the flesh blades new design!
Old:

New:

Featuring an all new animation by me:

Main inspiration is pulled from the game the idea for heretics came from, Cultist Simulator. More specifically, the design is very much inspired from this specific lore segment from the Heart principle: "One who watches does not sleep, one who sleeps watches not." Also inspired by the in-game lore referring to the blade as alive, hence the new animation.
Why It's Good For The Game
Makes the flesh blade more visually appealing and more defined in comparison to the old blade design.
Changelog
:cl: Tramz imageadd: Adds new icons and a new animation for the Bloody blade. /:cl:
You currently have a negative Fix/Feature pull request delta of -3. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.
Fat inhand sprite.
with all these new sprites. maybe we should rename the blades to "crescent blades"? it would be a bit more fitting or maybe sickles
I think the eyes are maybe a little big on the inhand sprite, but it’s nice nevertheless.
with all these new sprites. maybe we should rename the blades to "crescent blades"? it would be a bit more fitting or maybe sickles
Yea I think that would be fitting honestly. Not sure if the other blades would need touched up though if something like that does happen.
I think the eyes are maybe a little big on the inhand sprite, but it’s nice nevertheless.
I can probably go back in and edit the size of the eyes once I'm home tonight. The size of the eyes appear to be closer to the old blade which is why it looks wonky.
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nice
Your Fix/Feature pull request delta is now above zero (0). Feel free to make Feature/Balance PRs.