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Resprites the Heretic Flesh Blade

Open Tramzz opened this issue 3 years ago • 5 comments

Gives the Flesh path a new and improved blade, comes with a custom animation.

About The Pull Request

Resprites the flesh blade to give it more charm and make it a little more similar to the existing blades. Also gives it more personal twists such as an animation for the eye to make sure its not too similar. Has now been updated so that the handheld sprites are more consistent with the flesh blades new design!

Old: image

New: image

Featuring an all new animation by me: new_flesh_blade

Main inspiration is pulled from the game the idea for heretics came from, Cultist Simulator. More specifically, the design is very much inspired from this specific lore segment from the Heart principle: "One who watches does not sleep, one who sleeps watches not." Also inspired by the in-game lore referring to the blade as alive, hence the new animation.

Why It's Good For The Game

Makes the flesh blade more visually appealing and more defined in comparison to the old blade design.

Changelog

:cl: Tramz imageadd: Adds new icons and a new animation for the Bloody blade. /:cl:

Tramzz avatar Sep 20 '22 08:09 Tramzz

You currently have a negative Fix/Feature pull request delta of -3. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.

github-actions[bot] avatar Sep 20 '22 08:09 github-actions[bot]

Fat inhand sprite.

Miczu555PL avatar Sep 20 '22 09:09 Miczu555PL

with all these new sprites. maybe we should rename the blades to "crescent blades"? it would be a bit more fitting or maybe sickles

Jackal-boop avatar Sep 20 '22 13:09 Jackal-boop

I think the eyes are maybe a little big on the inhand sprite, but it’s nice nevertheless.

Jacquerel avatar Sep 20 '22 13:09 Jacquerel

with all these new sprites. maybe we should rename the blades to "crescent blades"? it would be a bit more fitting or maybe sickles

Yea I think that would be fitting honestly. Not sure if the other blades would need touched up though if something like that does happen.

I think the eyes are maybe a little big on the inhand sprite, but it’s nice nevertheless.

I can probably go back in and edit the size of the eyes once I'm home tonight. The size of the eyes appear to be closer to the old blade which is why it looks wonky.

Tramzz avatar Sep 20 '22 16:09 Tramzz

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

github-actions[bot] avatar Sep 29 '22 00:09 github-actions[bot]

nice

Imaginos16 avatar Sep 30 '22 20:09 Imaginos16

Your Fix/Feature pull request delta is now above zero (0). Feel free to make Feature/Balance PRs.

github-actions[bot] avatar Sep 30 '22 20:09 github-actions[bot]