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Native FOV is tied to eyes, Flypeople don't have native FOV

Open JohnFulpWillard opened this issue 2 years ago • 2 comments

About The Pull Request

Native FOV is now tied to the eyes instead of the mob, and Flypeople are immune to it. This doesn't affect TG because it's disabled in config, but I played on a server that does have it enabled, and I found it strange that Flypeople had it.

Why It's Good For The Game

Quickly searching it up says that Flies can see nearly in 360, so I think this should be reflected in-game too. It give Flypeople a small benefit to being flashable from all directions, and while it could be implanted in regular humans, they'd have to then live with them big ol' eyes. image

Changelog

:cl: balance: Flypeople's eyes are now immune to native FOV, if native FOV is enabled. /:cl:

JohnFulpWillard avatar Sep 14 '22 17:09 JohnFulpWillard

fwiw the FOV feature will probalby vanish in potatoe's overhauls of the game rendering.

optimumtact avatar Sep 14 '22 21:09 optimumtact

Society strikes again

JohnFulpWillard avatar Sep 15 '22 00:09 JohnFulpWillard

How about removing gasmask FOV limit on fly people eyes?

Miczu555PL avatar Sep 23 '22 06:09 Miczu555PL