tgstation
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Native FOV is tied to eyes, Flypeople don't have native FOV
About The Pull Request
Native FOV is now tied to the eyes instead of the mob, and Flypeople are immune to it. This doesn't affect TG because it's disabled in config, but I played on a server that does have it enabled, and I found it strange that Flypeople had it.
Why It's Good For The Game
Quickly searching it up says that Flies can see nearly in 360, so I think this should be reflected in-game too.
It give Flypeople a small benefit to being flashable from all directions, and while it could be implanted in regular humans, they'd have to then live with them big ol' eyes.
Changelog
:cl: balance: Flypeople's eyes are now immune to native FOV, if native FOV is enabled. /:cl:
fwiw the FOV feature will probalby vanish in potatoe's overhauls of the game rendering.
Society strikes again
How about removing gasmask FOV limit on fly people eyes?