TerraGov-Marine-Corps
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Dying in hypersleep
Description
Dying in hypersleep hides your death icon and makes it basically a round removal if a round goes on for a while you hypersleep and you eventually return with the surprise of the round still going but you died and as such your permanently dead
While for now its expected that people hypersleep to be well permanently round removed but it may be a possible idea to kick people out of hypersleep when they die after https://github.com/tgstation/TerraGov-Marine-Corps/pull/15926 gets merged someday so ghosts can take the body
Test Merges
Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm
Round ID: 27314 BYOND Version: 515.1633 Server revision compiled on: 2024-06-06T03:19:05+00:00 Master commit: 6c3f139d75ffe9f452f13183ba75fe2fbf9290a4 The following pull requests are currently test merged: #15886: 'Makes OBs cost the same (solid fuel-wise)' by yyzsong at commit 11c7ce4ee9 #15936: 'Vali Spear: The Return' by Barnet2 at commit 1a7a153ce1 #15935: 'New Map: LV-759' by RipGrayson at commit 1349b1e2d7
Local commit: 8ab5b09b19bc7b4f87dbbdecaa48140f6fe6d08a Server tools version: 6.5.0
Reproduction Steps
Have something that damages you over time for example Internal bleeding Enter cryo Die at some point in time bug reproduced
Screenshots
Video of the glitch https://youtu.be/tCJN3G8ytTo