TerraGov-Marine-Corps
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Closet Destruction Contents Ejection
About The Pull Request
Explosions, acid, and plasma cutters now release the contents of a locker or crate.
Why It's Good For The Game
Punishes bad grenade placement. Makes locker/explosive interactions more interesting. Acid does not destroy all contents wholesale. Prevents PC users from qdeleting their cowardly comrades hiding in lockers.
Changelog
:cl: balance: Makes unlocked lockers/crates more vulnerable to explosions. balance: Xeno acid dump does not destroy the contents of whatever is melted. fix: Plasma cutter now deconstructs objects rather than simply deleting them. /:cl:
Make it so that it also applies to acid, xenos can delete the entirety of a locker's contents by acid in the same way.
Crates having this would also be nice.
This applies to crates as well. "About The Pull Request" updated.