TerraGov-Marine-Corps
TerraGov-Marine-Corps copied to clipboard
Removes chemisty grenade crafting recipe
Why It's Good For The Game
Removes bypassing grenade balance via unchecked reagent reaction mechanics. (e.g. Multi-fire tile effect napalm grenades, multi-explosion instakill mixes.)
Possibly more to remove to purge chemnades but starting here for now.
Changelog
:cl: You can no longer craft grenade casings /:cl:
Not like this....
Destroying the chem nade casing itself is a bit wew. Should probably work on the recipe nature instead?
Destroying the chem nade casing itself is a bit wew. Should probably work on the recipe nature instead?
This PR simply removes being able to craft additional grenade casings out of metal, the actual object type itself is unchanged.
ided PR, signallers are what's allowing chem grenades to instakill people, not the chem grenades itself
removal bad, implement system for custom nade making instead
signallers are what's allowing chem grenades to instakill people, not the chem grenades itself
Signallers aren't responsible for napalm chem nades that create 6 fire effects on every tile in an area larger than a WP grenade, neither would removing them resolve single explosive mix chem-nades from instakilling/critting most T1 and T2 spit/support castes instantly.
Signallers simply gave access to a 100% reliable setup for nuking any non-crusher xeno caste with multiple explosive chem-nades.
This PR should mostly limit each of these problems until someone bothers to properly fix or balance the background issues, otherwise a chem-nade nerf has been 3 years overdue and nobody has bothered to try doing something about it until now.
Absolute bad PR, instead of balancing chem (if u need it) or balancing signallers and other devices, you just trashed a whole mechanic.
You forgot that in a game not only HE nades or napalm nades, also foam nades still in a game and you see them wery rare. You also forgot that basic HE absolute trash and it takes more than 4 nades to kill fucking t1 drone, imagine drone who stand and takes nades because of self dumb.
How about just delete every nades because explosives are not funny?
TG had this problem years ago. The solution was to make signalers beep/vibrate the grenades for x number of seconds and to remove the ability to detonate grenades instantly. Instead you had to wait a minimum of (5?) seconds before a grenade went off, if an antag got stealth nuked by a beeping moving grenade that took 5 seconds to go off, it was considered to be their fault.
Perhaps we could try something like that before we jump to straight out making chem grenades uncraftable?
I'd personally seek to fixing stacking pyrotechnics with chem nades rather than straight removing the ability to craft grenades.
Me on my way to fight at 4fps because some dunga set 3 screens on fire
If you don't like this or you have 7 days starting now to start coding an alternate fix to this otherwise this will be merged
The napalm grenade is just slightly bigger than WP and is balanced by the amount of time necessary to craft them. It's not a guaranteed kill either.
There is no instant kill explosion mix, the only strong one that exists is the size of a cross, literally 5 tiles. It is HARD to pull off a shot, hit properly something in movement AND it's limited in quantity.
The custom grenades are balanced but I'd like to hear you explain why you think it's not balanced, go on.
yeah, this is a bad idea, I get people not liking when people say change not remove, but this seems to be a pure cope pr. I can understand removing a specific feature or recipe for grenades, but this removes a big function of researchers and hampers an issue that barely comes about and will just hurt marines' ability to make interesting weaponry. I've experimented with grenades and even with the strongest mix, I could make it would only do a decent amount of harm above that of a normal grenade. also it completely removes the ability to make metal foam grenades, which cannot be bought. completely destroying versatility.
Chemistry grenades aren't balanced for the meta. It's good to remove them entirely for now until someone can actually piece together a decent refactor.
In an earlier round today, the entire server was grinded to a near halt due to four or five chemnades going off at once and leaving at least a dozen stacks of flame on every turf in a wide area.
Yeah what this PR isnt a "removed permenantly" rather a "removed until fixed", having a core mechanic that can reliably grind the server to an halt inside the game is not healthy for the server population and to those people who say "it can be done better"
WYCI
Like seriously if you have time to whine and bitch about this PR then make a refractor or a fix to nades
The wrath of Cuban Pette will be great and terrible
Chemistry grenades aren't balanced for the meta. It's good to remove them entirely for now until someone can actually piece together a decent refactor.
In an earlier round today, the entire server was grinded to a near halt due to four or five chemnades going off at once and leaving at least a dozen stacks of flame on every turf in a wide area.
This is not CS:GO where everything is designed around professional meta, balance. It is a shooter built on a sandbox, and the 'meta' changes constantly. If you were worried about meta balance is other nonsense, we should not be changing things constantly.
This is not CS:GO where everything is designed around professional meta, balance. It is a shooter built on a sandbox, and the 'meta' changes constantly. If you were worried about meta balance is other nonsense, we should not be changing things constantly.
You fortunately seem to disregard my point that the server was lagged to a complete stop for several minutes. That alone is clause for deletion.
We like to keep a "general sense" of balance. Meaning, typically, no insta-kill weapons or strange/bizarre tactics that can't be countered. There's obviously going to be dozens of exceptions to this that slip through the cracks, and that's expected. The more absurd shit usually gets shot out of the sky anyways.
But nutty stuff like this; which was simply not designed with the current climate of the game in-mind, has gotta go. There's no arguement to be had about that.
Maybe refactor chemnades if you feel so concerned to necropost?