TerraGov-Marine-Corps
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Adds a new event, hostile ert
About The Pull Request
It's a new event, Tivi wants more of them and I sat down and made some.
Hostile ERT is very a low chance event that has a chance of spawning an ERT squad of between 1-5 hostiles if the marines are stomping the xenos. It has a low chance of happening, is restricted to a single event, and requires the xenos to have less than 4-5 members left and the marines to have over 30.
I expect this one might be contentious, and the numbers are open to change, the idea is to give the marines a slight bit of extra challenge if they're just rolling the xenos.
Why It's Good For The Game
More events good.
Changelog
:cl: add: Added a new event, hostile ERT. /:cl:
The issue here is that ert goes shipside, and even a small ert can potentially roll shipside quite quickly. This may also serve to further delay rounds where benos are already defeated and just delaying.
The issue here is that ert goes shipside, and even a small ert can potentially roll shipside quite quickly. This may also serve to further delay rounds where benos are already defeated and just delaying.
I'm willing to code in extra checks if needed, or tighten the existing ones to prevent the event from triggering when it shouldn't.
Perhaps make them land somewhere groundside instead? Pick a few areas on each map so they dont drop on FOB, and have them land on a random one
This is going to be a draft until I rewrite it to drop pod the ERT groundside
Brave already asked what I was going to ask, I am definitely amenable to seeing a potentially hostile 3rd party show up on ground. Could make things interesting.
If theyll show up on the ground, this could happen more often than the current parameters. Hell, I feel like it could happen randomly without parameters aside from maybe minimal pop.
If xenos are losing, then the hostile ERT will probably not kill xenos - xenos will avoid the ERT as their presence is potentially in their favour.
If xenos are winning, then a small squad of hostile ERTs really shouldnt be a gamechanger.
If you want to make this have a greater impact on the groundside, instead of having them go to the ship, it shouldn't be too hard to make a small pod room, or just spawn some hostile ert's in supply pods and have them land on the planet. Hostile ert shipside most rounds will likely outnumber any doc's or RO's and wipe easily.
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Closing this until I have more time to work on it