TerraGov-Marine-Corps
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Large open areas indoors have terrible lighting
Description
Almost all hangars and large briefing areas have pretty janky lights. POS hangar is especially bad in this regard, with large blind spots for the AI, and darkness for everyone there.
Test Merges
Server-Side Code Modifications: https://tgstation13.org/parsed-logs/sybil/server_side_modifications.dm
Round ID: 16410 BYOND Version: 514.1585 Server revision compiled on: Master commit: e77a0bb89d18d85edb75e8d9f61a37a879d4108d The following pull requests are currently test merged: #10849: 'Adds a buffer between a limb's max damage and the brute required to sever' by QualityVan at commit a5132b3221 #10669: 'Add a rust pathfinding' by BraveMole at commit 698d21f85d #10793: 'New Map: Gelida IV [MDB ignore]' by RipGrayson at commit a99f7bfc47 #10847: 'Make Tac/Rangefinder binoculars able to link to multiple mortars' by mc-oofert at commit 6e8735c08d #10851: 'Improves the wide flamer nozzle and related refactor' by Lumipharon at commit eef0c85415 #10901: 'Kuro2.0 gun sprites' by Xsdew at commit fafb99d1e8
Local commit: d78c84e497050d812c401b8231d7ad499b50132e Server tools version: /tg/station 13 Server v3.2.6.2
Reproduction Steps
Go to POS hangar See that it is plunged in darkness even when everything works fine.
Screenshots
That's an issue with lights not being designed for such large spaces. Would probs jsut need a new child light with a higher radius, specifically for areas like this.
because there's no lights in the middle of landing zones, and there's no lights on the condor
I get why. Just making an issue so we have it on tracker.
Resolved by https://github.com/tgstation/TerraGov-Marine-Corps/pull/12152