TerraGov-Marine-Corps
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New Map: Gelida IV [MDB ignore]
About The Pull Request
Ports and modifies the LV522 map currently being tested by CM. Approximately 2/3rds of this map was made by a talented mapper spartanbobby with contributions from the rest of the CM team.
Continuing a tradition from the last CM map I ported, I'm going to preemptively answer some questions that I'm sure you'll have.
Q. Can we do this? A. Yes. This map actually uses only a handful of CM graphics, which is why it's been re-themed. As a bonus it's not in the Alien™ universe owned by Disney so we're less likely to get sued. As a courtesy, I will not have this map merged until the CM map this map is based on has also been merged for about a week. Q. Gelida IV is a dumb name can it be insert cool spess name here instead? A. Yes, propose a new better name and I'll rename it if it's better. Q. I want to play survivor, it's what the CM LV522 is all about, can I do that here? A. Not unless you're willing to recode the survivors to meet maintainer standards. Q. How many ports of CM maps do you plan to do? This is your 3rd one, and the other 2 weren't all that great anyway. A. As many CM maps as can be feasibly ported without giving me a headache. This one is the simplest map I've ported so far, with the simplest flow, that means adjusting it is far simpler than say Chigusa. Q. What's the size of this thing? A. 175 * 220, which is the same size as LV624, but flipped on its side. In the event it's still too large I'll probably take a crack at reducing it further. Compared to other ports, shrinking it should be quite a bit simpler.
Why It's Good For The Game
More maps and more variety good.
Changelog
:cl: add: Added Gelida IV, a new map based off of CM's WIP LV522 map. imageadd: Created some new icons for use in Gelida IV. imageadd: Ported a handful of new icons for use in Gelida IV, mostly from CM. /:cl:
Neat
I refuse to believe this is the same size as LV this is l a r ghe
spede mrhge
Link to orig PR ? Looks neat, map name is ew
Link to orig PR ?
https://github.com/cmss13-devs/cmss13/pull/797
Looks neat, map name is ew.
Map name is changeable, would like suggestions though.
I like the look and has no river that cut it in half that's a plus. Also tons of buildings instead of open land, which I think is cool and something different.
Name suggestions: Corporate/Nanotransen Rim/Forward Base/Colony/Outpost Pick and chose as you like.
Added to config
Comms don't seem to work at roundstart.
TM'd at the moment, apparently the comm relay groundside doesn't exist.
Was TM'ed , there is no bluespace relay(/obj/machinery/telecomms/relay) mapped in . Also the randomly bolted/welded doors round-start are a massive headache for xenos. Miners also seem to be far further from FOB than on other maps. As for a better name , could be named Icestorm facility 2
Comms don't seem to work at roundstart.
Fixed now, thanks for the report.
Also the randomly bolted/welded doors round-start are a massive headache for xenos.
To avoid dead ending xenos in rooms with no exits, I pre-bolted a number of doors. if I get more feedback I'll remove the locks.
Miners also seem to be far further from FOB than on other maps.
This is an attempt to avoid easy miners that just default to marines just by virtue of being close to FOB.
As for a better name , could be named Icestorm facility 2
Maybe later, I'm not asking Tivi to redo the config because of a late name change
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