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New Map: Gelida IV [MDB ignore]

Open RipGrayson opened this issue 2 years ago • 11 comments

About The Pull Request

Ports and modifies the LV522 map currently being tested by CM. Approximately 2/3rds of this map was made by a talented mapper spartanbobby with contributions from the rest of the CM team.

Continuing a tradition from the last CM map I ported, I'm going to preemptively answer some questions that I'm sure you'll have.

Q. Can we do this? A. Yes. This map actually uses only a handful of CM graphics, which is why it's been re-themed. As a bonus it's not in the Alien™ universe owned by Disney so we're less likely to get sued. As a courtesy, I will not have this map merged until the CM map this map is based on has also been merged for about a week. Q. Gelida IV is a dumb name can it be insert cool spess name here instead? A. Yes, propose a new better name and I'll rename it if it's better. Q. I want to play survivor, it's what the CM LV522 is all about, can I do that here? A. Not unless you're willing to recode the survivors to meet maintainer standards. Q. How many ports of CM maps do you plan to do? This is your 3rd one, and the other 2 weren't all that great anyway. A. As many CM maps as can be feasibly ported without giving me a headache. This one is the simplest map I've ported so far, with the simplest flow, that means adjusting it is far simpler than say Chigusa. Q. What's the size of this thing? A. 175 * 220, which is the same size as LV624, but flipped on its side. In the event it's still too large I'll probably take a crack at reducing it further. Compared to other ports, shrinking it should be quite a bit simpler.

maze2

Why It's Good For The Game

More maps and more variety good.

Changelog

:cl: add: Added Gelida IV, a new map based off of CM's WIP LV522 map. imageadd: Created some new icons for use in Gelida IV. imageadd: Ported a handful of new icons for use in Gelida IV, mostly from CM. /:cl:

RipGrayson avatar Aug 19 '22 21:08 RipGrayson

Neat

Lumipharon avatar Aug 19 '22 22:08 Lumipharon

I refuse to believe this is the same size as LV this is l a r ghe

spede mrhge

Link to orig PR ? Looks neat, map name is ew

BraveMole avatar Aug 21 '22 18:08 BraveMole

Link to orig PR ?

https://github.com/cmss13-devs/cmss13/pull/797

Looks neat, map name is ew.

Map name is changeable, would like suggestions though.

RipGrayson avatar Aug 21 '22 19:08 RipGrayson

I like the look and has no river that cut it in half that's a plus. Also tons of buildings instead of open land, which I think is cool and something different.

Weedmaster77 avatar Aug 22 '22 10:08 Weedmaster77

Name suggestions: Corporate/Nanotransen Rim/Forward Base/Colony/Outpost Pick and chose as you like.

Edelor68 avatar Aug 29 '22 19:08 Edelor68

Added to config

TiviPlus avatar Aug 29 '22 19:08 TiviPlus

Comms don't seem to work at roundstart.

Al-1ce avatar Sep 01 '22 00:09 Al-1ce

TM'd at the moment, apparently the comm relay groundside doesn't exist.

Lumipharon avatar Sep 01 '22 00:09 Lumipharon

Was TM'ed , there is no bluespace relay(/obj/machinery/telecomms/relay) mapped in . Also the randomly bolted/welded doors round-start are a massive headache for xenos. Miners also seem to be far further from FOB than on other maps. As for a better name , could be named Icestorm facility 2

MLGTASTICa avatar Sep 01 '22 00:09 MLGTASTICa

Comms don't seem to work at roundstart.

Fixed now, thanks for the report.

Also the randomly bolted/welded doors round-start are a massive headache for xenos.

To avoid dead ending xenos in rooms with no exits, I pre-bolted a number of doors. if I get more feedback I'll remove the locks.

Miners also seem to be far further from FOB than on other maps.

This is an attempt to avoid easy miners that just default to marines just by virtue of being close to FOB.

As for a better name , could be named Icestorm facility 2

Maybe later, I'm not asking Tivi to redo the config because of a late name change

RipGrayson avatar Sep 01 '22 01:09 RipGrayson

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

github-actions[bot] avatar Sep 13 '22 01:09 github-actions[bot]