Tim Jones
Tim Jones
Thanks for the bug report(s). I'll investigate.
@GlassBeaver thanks for those. Are you in a position to send me the shader(s) you were editing when you got those two exceptions? (If yes, please email [email protected]; I'll treat...
> So maybe we should even remove IIncludeFileSystem from the argument list (since resolver should provide it's own file system anyway, or never provide one) ? I agree - let's...
The short answer is yes, it's absolutely possible to support this. The possibly-too-long answer is: When I last worked on HLSL Tools, I was transitioning it to be based on...
> Is there a way to use HLSL tools with .shader files? The short answer is "no". The slightly longer answer is that I started adding support for .shader files,...
Thanks! That's a bug - it's supposed to show the correct tooltip when you hover over the closed scope. I'll get that fixed.
Thanks Carey. They are all sensible suggestions. I'm not sure what (2) would look. I could be wrong, but I don't think IE or Firefox have anything like that? (Although...
This looks quite nice. I'm concerned about the overlap with `NumericTextBox` though (as seen in the MonoGame demo, in the `Vector3` property editor). Could we extend `NumericTextBox` instead of introducting...
Please could you rebase this again?
Hi @diluculo, I just tried creating a new .NET 5.0 WPF application with Gemini and it worked okay for me. Could you share a zip of your new application, so...