alttp_sm_combo_randomizer
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Standing Torch Sprite Bug - Showing Boomerang/Key on first enter
Console or Emulator:
Snes9X v1.56.2
Original Filename: SMALttP - sm-casual_alttp-no-glitches-v9.2_normal-open_swords-randomized_morph-randomized_ganon_combo_586617073.sfc
Seed: 586617073
Item, Entrance or Custom: Item
Mode: No Glitches Logic: Casual Goal: Defeat Brain/Gannon Difficulty: Casual Variation: Random sword
Description of problem:
When I first saw the bonkable pedastal in desert palace, the sprite was half blue boomerang and half key. When I returned to the room later to take a screenshot, it correctly showed a Compass.
Later, in Ganon's Tower basement, the bonkable torch showed half GREEN boomerang and half key. When I bonked it, a big key appeared. Forgot screenshot again.
Spoiler (if available):
If I remember right, Total knows about this bug, but it's always good to have it reported, and with lots of extra information like you did. Thanks!
Emulator: Snes9X v1.56.1
Seed: insanity
Item, Entrance or Custom: Item
ALTTP Logic: alttp-no-glitches-v10 SM Logic: sm-normal ROM build: 2018-07-22 Difficulty: normal Variation: combo Mode: open Morph: randomized Goal: ganon Seed: 795403046
(not sure if the permalink is correct, but I've been told that savestates will work if a rom is generated with the same seed: insanity)
Ganon's tower, bonkable torch showed left half missile right half nothing. After climbing up and back down the stairs a key was displayed properly. The half missile could be picked up and registers as key, so it's only a visual bug. I have a savestate, so I loaded it and made screenshots. Here's the savestate as well.
Seems like this is still an issue in V10, will look into it further