kira
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Library for expressive game audio.
Using `StaticSoundData` when `symphonia` is built with `opt-level = 0` can cause long audio processing times of up to twelve seconds. In an application that plays sound effects rapidly (such...
Hi, and thanks for this great library! I am experimenting with Kira and bevy, as well as building a super simple [audio player](https://github.com/woelper/lynx) for fun. I think it would be...
This makes it hard to do things like `Arc::try_unwrap(...)` on a `StaticSoundData`. The [guidelines](https://rust-lang.github.io/api-guidelines/debuggability.html) say all types should implement `Debug` (except for rare exceptions) but it looks like the [`ringbuf`](https://crates.io/crates/ringbuf)...
`Effect::init` is called on the audio thread. It shouldn't be.
I don't know if kira has this capability, but when I call set_playback_rate on my sound, I can speed up the sound, but the pitch change makes it sound strange....
it would be a nice feature if we could query the total length of the audio in a StreamingSound(Data/Handle) I tried to look into making a MediaSource and piping interleaved...
The closest I can get to this functionality on my own is to either: 1. manually track all sounds playing on a specific track and iterate through them to call...
I have managed to launch audio with kira on ios, but on android I got compilation issue: I figured out that error was caused by [oboe crate](https://github.com/katyo/oboe-rs) from cpal deps,...
self.spatial_scene.add_emitter(position, emitter_settings) I am getting a ton of CommandQueue full errors. i have about 10 sounds of 20 seconds length playing. Is there some kind of limit to the emitter?...