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HelloMirror
[IMPL] HelloMirror sample This sample demonstrates the use of two rendering passes of a simple scene with a triangle in front of a mirror.
- the scene is rendered as seen in the mirror and with a render target that is an off-screen texture
- the scene is rendered 'normal' as seen from the main camera and into the frame buffer. There are two objects, the triangle from the first pass and a mirror - a quad with the first pass render result as a texture.