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Embedding Projector: fix camera controls
Motivation for features / changes
OrbitControl in Embedding Projector is not working. The current code is noop (because of a different Three.js version?) That means that:
- 2D mouse controls are not working as expected (cannot pan camera)
- 3D mouse controls are just using Three.js defaults
Technical description of changes
Remove all 3D orbitControl code handling since they are noop Fixes 2D camera panning
Screenshots of UI changes
N/A
Detailed steps to verify changes work correctly (as executed by you)
- Toggle t-SNE 2D mode
- Verify left mouse pans