tenarsis
tenarsis
Thanks for the report. If I had to guess, it could be related to disconnects/rejoin.
TimeCCdEnemyHeroes is in game seconds written in fixed point format. So like you described, it's seconds \* 4096. It currently includes Slows, Stuns, Roots, and Stasis. As to it exceeding...
Thanks for bringing this discrepancy up.
That index is a relative index into that specific build's ability data. To map it properly you would either need to read the ability data from that build, or we...