Steve M
Steve M
Layout xml attribute `mrb_rangeBar` has no apparent effect; always "false" (single pin only, no range selection capability) Checked against all versions between and including 1.4.3 and 1.4.7 Procedure: Add dep...
Evaluate [`tinyusdz`](https://github.com/syoyo/tinyusdz) `rendermesh-refactor` branch for feasibility Use PR #5628 for testing `rendermesh-refactor` branch is under active development, several features are working reasonably well at least on some test models -...
Closes #5547 Currently set for `rendermesh-refactor` branch commit `2140153` (26 Apr 2024) Support loading - `usd` - `usda` - `usdc` - `usdz` models via 3rd party "tinyusdz" project branch `rendermesh-refactor`
### When submitting PR, checks failing. #### g++/win cl.exe seem to fail on cmake: `ubuntu-latest-g++-built-and-test` ``` Build with CMake ⏱ elapsed: 218.823 seconds Error: "Build failed with error code: '1'."...
X3D loader stopped working at commit to master on [`3b9d4cf`](https://github.com/assimp/assimp/commit/3b9d4cfd280064d2db1a153d8e7c71d5abff8902) 5 Oct 2020* *IRR/IRRMesh loader also broke at the same commit (#5014) The loader was eventually restored to operation but...
(Note: had a conflict due to tag `master`, force push deleted fork branch and closed original MR #5551) Closes #5547 Currently set for `rendermesh-refactor` branch commit `2140153` (26 Apr 2024)...
There are a number of FBX animation related issues open currently including: - #3390 - #4487 - #5449 ### Possible cause What seems to have happened is that there was...
Now that experimental support for USD models has been added via external `tinyusdz` project, keeping track of models that have known artifacts (it is likely the problems are due to...
Closes #5829 Add unit tests for keyboard and "chevy" models. The currently broken importer provides incorrect number of meshes for these models; the tests reflect the _incorrect_ mesh count, with...
Closed by #5828 As described in #4992, the X3D loader is currently broken -- models may import, but are likely to have missing meshes, and incorrect transformations on imported meshes....