Julian Rohrhuber
Julian Rohrhuber
yes, please do so, will be useful!
>let's also consider that we could extend further the first handshake between Tidal/Strudel to SuperDirt, so that SuperDirt knows which one is connected and maybe interpret differently the messages (majorly...
@daslyfe I've left a lot of comments for you so it hopefully makes it easier to separate those things that are really needed and those that just happened due to...
that is good! You could take my comments as things to mind to be able to do it with less effort / changes.
@daslyfe I just saw that you changed the monitor and added wet and dry. https://github.com/musikinformatik/SuperDirt/blob/ad53027ef969009433725ca9fc8ce8bfc20554e7/classes/DirtOrbit.sc#L66 and https://github.com/musikinformatik/SuperDirt/blob/ad53027ef969009433725ca9fc8ce8bfc20554e7/synths/core-synths-global.scd#L26 Is there a reason why the local wet / dry controls of each...
The UGen is a control rate ugen (Select.kr) so it doesn't need Fb1 really. Can't test it right now, but this should be about what is needed: ```supercollider ( Ndef(\dirtComp,...
Ah I see, well, all you have to do is to use a `Select.ar` in the `Fb1`. But if it sounds good as it is now, maybe that is not...
Another idea: What about writing the thing as a ugen plugin? We could add it to sc3plugins.
Most people say it is quite easy. You could take `Compander` as a starting point.
Ah that may also be a good option (we may need to adjust it a little to match with the logic of global effects).