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rpc_api.py -> _build_subrequests needs more code

Open Nostrademous opened this issue 7 years ago • 44 comments

For AttackGym - we need to be able to send repeated BattleAction objects/classes. Currently rpc_api.py only handles "repeated" base-types (i.e., ints, longs, strings) by accepting a "list" and iterating over it and then appending to the necessary attribute. Need improvement to support AttackGym protobuf.

message AttackGymMessage {
    string gym_id = 1;
    string battle_id = 2;
    repeated .POGOProtos.Data.Battle.BattleAction attack_actions = 3;
    .POGOProtos.Data.Battle.BattleAction last_retrieved_actions = 4;
    double player_latitude = 5;
    double player_longitude = 6;
}

Something like: NOTE - COMPLETELY UNTESTED CODE (also, I'm using old protobuf file structure)

                for (key, value) in entry_content.items():
                    if isinstance(value, list):
                        #self.log.error('Found list: %s - trying as repeated', key)
                        for i in value:
                            #self.log.error('Value is %s' % (type(i)))
                            if isinstance(i, RpcSub.BattleAction):
                                self.log.error('RpcSub.BattleAction Class')
                                subsub_ext = get_class('pgoapi.protos.RpcSub_pb2.BattleAction')()
                                try:
                                    setattr(subsub_ext, 'Type', i.Type)
                                    setattr(subsub_ext, 'action_start_ms', i.action_start_ms)
                                    setattr(subsub_ext, 'duration_ms', i.duration_ms)
                                    setattr(subsub_ext, 'target_index', i.target_index) 
                                    r = getattr(subrequest_extension, key)
                                    r.append(subsub_ext)
                                except Exception as e:
                                    self.log.warning('Argument %s with value %s unknown inside %s (Exception: %s)', key, str(value), proto_name, str(e))

                            else:
                                try:
                                    r = getattr(subrequest_extension, key)
                                    r.append(i)
                                except Exception as e:
                                    self.log.warning('Arguement %s with value %s unknown inside %s (Exception %s)', key, i, proto_name, str(e))

There are probably much sexier python methods to do this

Nostrademous avatar Aug 03 '16 20:08 Nostrademous

I would like to have it implemented :)

Nihisil avatar Aug 04 '16 02:08 Nihisil

@Nostrademous can u past part of code where u call AttackGymMessage ?

neotomek avatar Aug 06 '16 12:08 neotomek

@Nihisil @tejado Enjoy.

Let me know when Unknown6 is resolved and I will work on fixing any of the broken code... couldn't test it without solving the issue mentioned in this "issue" (which I can fix probably with code I suggested although @tejado would do it more eloquently probably) and then the Unknown6 issue happened.

@tejado - I moved the "decode_raw()" function to pgoapi/utilities.py so that I can invoke it when trouble shooting a specific API call by passing a debugflag through the "call()". Perhaps it's generally a good idea rather then keeping it in rpc_api.py exclusively.

    def investigateGym(self, fort, dist, direction):
        sGymColor = renum.TeamColor.DESCRIPTOR.values[fort.owned_by_team].name

        # get gym details
        gym_proto = self.getGymDetails(fort)
        if not gym_proto: return 0, 0, 0

        ##############################################
        # gather necessary details to start a battle #
        ##############################################

        # check if gym in battle
        if fort.is_in_battle:
            log.info('Gym currently in battle')
            return 0, 0, 0

        # check if gym is neutral/unowned - if so deploy to it
        if fort.owned_by_team == 0: # Neutral
            log.info('Gym @ [%f, %f] is NEUTRAL, %d meters %s' % (fort.latitude, fort.longitude, dist, direction))
            if dist < 32.0:
                self.deployPokemonToGym(fort.id)
                return 0, 0, 0
            else:
                return 1, fort.latitude, fort.longitude

        # save a boolean checking if we are on the same team
        sameTeam = self.my_team == fort.owned_by_team

        # find out who is defending
        defending_pokemon = []
        for defender in gym_proto.gym_state.memberships:
            defending_pokemon.append(defender.pokemon_data.id)

        # check gym prestige & level and membership
        gymLevel = self.getGymLevel(fort.gym_points)
        log.info('%s Gym @ [%f, %f] %d meters %s :: Prestige: %d, Level: %d, Pokemon: %d' % (sGymColor, fort.latitude, fort.longitude, dist, direction, fort.gym_points, gymLevel, len(defending_pokemon)))

        if sameTeam and gymLevel > len(defending_pokemon):
            log.info('We can deploy to gym @ [%f, %f] :: %d meters %s' % (fort.latitude, fort.longitude, dist, direction))
            if dist < 32.0:
                self.deployPokemonToGym(fort.id)
                return 0, 0, 0
            elif fort.id in self.gyms_with_my_pokemon:
                return 0, 0, 0
            else:
                return 1, fort.latitude, fort.longitude

        if not sameTeam:
            if dist < 32.0:
                self.battleGym(fort, sameTeam, defending_pokemon)
            else:
                log.info('Heading for gym to fight...')
                return 1, fort.latitude, fort.longitude
        return 0, 0, 0
    def battleGym(self, fort, sameTeam, defenders):
        # determine who we will attack with
        num = 6
        if sameTeam: num = 1
        my_attackers = self.pickAttackers(num) # this will be a list []

        # start the battle
        log.info('GymID: %s' % fort.id)
        log.info('Attacker list: %s' % str(my_attackers))
        log.info('Defender: %d' % defenders[0])
        self.api.start_gym_battle(gym_id=fort.id, attacking_pokemon_ids=my_attackers, defending_pokemon_id=defenders[0], player_latitude=self.p_lat, player_longitude=self.p_lng)

        start_reply = self.api.call(False, True)
        start_payload = self.getPayload(start_reply)
        if start_payload:
            start_resp = rsub.StartGymBattleResponse()
            start_resp.ParseFromString(start_payload)
            log.info(start_resp)

            if start_resp.result == 1: # SUCCESS
                tgt_indx = self.sendBlankAction(fort.id, start_resp.battle_id)
                if len(tgt_indx) > 0:
                    log.info('Starting Real Battle...')
                    battleState = start_resp.battle_log.state
                    serverTime = start_resp.battle_log.server_ms
                    while not self.battleConcluded(battleState):
                        log.info('Attacking...')
                        suc, battleState, serverTime, tgt_indx = self.sendAttack(fort.id, start_resp.battle_id, serverTime, tgt_indx[0], times=5)
                        if not suc:
                            log.error('something went wrong in our battle')
                            break
                    log.info('Battle Result: %d', battleState)
                    return 0
                else:
                    return 0
            else:
                return 0
        else:
            log.error('startGymBattle() request failed to get payload')
            log.error('Decode raw over protoc (protoc has to be in your PATH):\n\r%s', decode_raw(start_reply.content))
            return 0
    def sendAttack(self, gym_id, battle_id, serverTime, tgtIndx, times=5):
        actions = []
        for i in range(0, times):
            battleAction = rsub.BattleAction(Type=1, action_start_ms=(serverTime + 100*i), duration_ms=500, target_index=tgtIndx)
            actions.append(battleAction)
        self.api.attack_gym(gym_id=gym_id, battle_id=battle_id, attack_actions=actions, player_latitude=self.p_lat, player_longitude=self.p_lng)
        attack = self.api.call(False)
        attack_pay = self.getPayload(attack)
        if attack_pay:
            attack_resp = rsub.AttackGymResponse()
            attack_resp.ParseFromString(attack_pay)
            log.info(attack_resp)
            if attack_resp.result == 1: # SUCCESS
                target_index = []
                for action in attack_resp.battle_log.battle_actions:
                    log.info('Target Index: %d' % (action.target_index))
                    if action.target_index not in target_index: target_index.append(action.target_index)
                time.sleep(100*times)
                return 1, attack_resp.battle_log.state, attack_resp.battle_log.server_ms, target_index
            return 0, 0, 0, []
        else:
            log.error('sendAttack() failed to get payload')
            log.error('Decode raw over protoc (protoc has to be in your PATH):\n\r%s', decode_raw(attack.content))
        return 0, 0, 0, []


    def sendBlankAction(self, gym_id, battle_id):
        self.api.attack_gym(gym_id=gym_id, battle_id=battle_id, player_latitude=self.p_lat, player_longitude=self.p_lng)
        blank = self.api.call(False)
        blank_pay = self.getPayload(blank)
        if blank_pay:
            blank_resp = rsub.AttackGymResponse()
            blank_resp.ParseFromString(blank_pay)
            log.info(blank_resp)
            if blank_resp.result == 1: # SUCCESS
                target_index = []
                for action in blank_resp.battle_log.battle_actions:
                    log.info('Target Index: %d' % (action.target_index))
                    if action.target_index not in target_index: target_index.append(action.target_index)
                    return target_index
            return []
        else:
            log.error('sendBlankAction() failed to obtain response payload')
            return []


    def battleConcluded(self, battleState):
        if battleState in [2,3,4]: # 2 == VICTORY, 3 == DEFEATED, 4 == TIMED_OUT
            return True
        return False

Nostrademous avatar Aug 06 '16 18:08 Nostrademous

wow that looks awesome and really promissing how'd you did this? Already before the last update now everything is down? Or... You alreay have it all working again? ;-)

Or is it untested yet?

Looks awesome! Nice work

dnsBlah avatar Aug 06 '16 18:08 dnsBlah

@Nostrademous Thank you

Nihisil avatar Aug 07 '16 01:08 Nihisil

Looks like this is resolved and can be closed.

elliottcarlson avatar Aug 07 '16 20:08 elliottcarlson

@elliottcarlson how is this resolved? I posted theoretical code that I cannot test currently until I get the signatures working. Additionally, even if by some miracle the code I posted is 100% accurate it still needs to be accepted.

Nostrademous avatar Aug 08 '16 12:08 Nostrademous

You are correct, I lost track of the original ticket. Sorry about that.

On Aug 8, 2016 8:24 AM, "Nostrademous" [email protected] wrote:

@elliottcarlson https://github.com/elliottcarlson how is this resolved? I posted theoretical code that I cannot test currently until I get the signatures working. Additionally, even if by some miracle the code I posted is 100% accurate it still needs to be accepted.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/tejado/pgoapi/issues/175#issuecomment-238220037, or mute the thread https://github.com/notifications/unsubscribe-auth/AANYSNp5YAzPXsQBsPr3v81FUO1TR0vCks5qdx_xgaJpZM4JcDux .

elliottcarlson avatar Aug 08 '16 13:08 elliottcarlson

Able to commence testing... however, of interest, I think I figured out a better way to deal with repeated request message parameters than what I suggested. We'll test soon.

Nostrademous avatar Aug 09 '16 12:08 Nostrademous

@Nostrademous thank you. I'm looking forward to see this better way. I wasn't able to make it work (I tried your suggestions and other different things)

Nihisil avatar Aug 09 '16 12:08 Nihisil

@Nihisil so protobufs by design have an "add()" for any field labelled as repeated. That's my better way for dealing with lists that I want to try. At work currently so can't test for a bit.

Nostrademous avatar Aug 09 '16 14:08 Nostrademous

@Nostrademous yeah, I tried .add() and .extend([item]) but it didn't work for me, on these requests server return "responses": {"ATTACK_GYM": {"result": 2}}.

This is first time when I'm working with protobuf, so there is a big chance that I didn't get something essential.

I hope you will handle it in your free time :) good luck!

Nihisil avatar Aug 09 '16 16:08 Nihisil

Getting ERROR_INVALID_ATTACK_ACTION reponses on my attacks... so glue is working, just need to fix the values I'm passing.

Nostrademous avatar Aug 09 '16 17:08 Nostrademous

@Nostrademous any news here? Can you, please, share your fix? So, I will try to make a correct attack action.

Nihisil avatar Aug 10 '16 00:08 Nihisil

@Nihisil https://github.com/tejado/pgoapi/pull/214

Nostrademous avatar Aug 11 '16 16:08 Nostrademous

Got first wave of "attacking" working... to a result SUCCESS when submitting my attacks, my pokemon took some dmg, etc... but then when submitting next round of attacks got an ERROR_INVALID_ATTACK_ACTIONS.

So need some more tweaking.

Nostrademous avatar Aug 11 '16 16:08 Nostrademous

Tested PR here with a simple start battle and quit, seems to work

net8q avatar Aug 11 '16 22:08 net8q

Anyone succeeded in actually defeating a Pokemon in a battle? Using the fix #214 for the nested types works fine for sending the attack_actions in attack_gym and I see my generated actions appearing in ["responses"]["ATTACK_GYM"]["battle_log"].

However, despite tying various different settings the ["current_health"] of the attacked Pokemon never changed from its max value while mine lowered eventually leading to a faint (depending how long the battle lasts).

These are my findings so far:

  • Type, action_start_ms, duration_ms and target_index are mandatory in the BattleAction request
  • attacker_index or active_pokemon_id being set lead to an ERROR_INVALID_ATTACK_ACTIONS
  • target_pokemon_id, energy_delta, damage_windows_start_timestamp_mss or damage_windows_end_timestamp_mss can be set and appear in the battle_log but do not seem to do anything on the server side -- its primary use maybe for displaying combat actions in the app
  • timing of the action_start_ms in BattleAction is critical -- in reference to server_ms this should never be in the future (also not for the last member in the actions list) as otherwise the attack_gym request will result in ERROR_INVALID_ATTACK_ACTIONS
  • the last_retrieved_actions field in attack_gym controls the reply to the request -- without supplying that field the reply gets longer and longer as the battle_log contains the entire history. If a valid action is supplied in last_retrieved_actions, the reply from attack_gym contains only actions later than the one supplied

To me it appears, that the major goal of all this timing is to make the communication between app and server highly asynchronous with even several seconds lag still resulting in proper real-time feeling for the battle.

What I am not sure about is why the server accepts and displays the battle actions in its battle_log while they do not seem to have any effect on the battle, no matter what times etc. are supplied. Just ACTION_PLAYER_QUIT (Type = 7) seems to be interpreted correctly as it results in a defeat without further changes to "current_health" of the attacking pokemon. It looks like I am still missing something here.

If anyone has a log from a real battle it would probably help figuring out the missing bits -- tts been a while since I used MITM... .

HyperPeek avatar Aug 16 '16 23:08 HyperPeek

I kill pokemon in gyms...

You have to send active_pokemon_id, damage_window_start_timestamp_mss, damage_window_end_timestamp_mss as well.

start timestamp is action_start_ms+duration_ms-200 end timestamp is action_start_ms+duration_ms

also yes, you have to set time for all these to be after last server_ms from battle_log, then queue about 1.5 seconds worth of fight via battle actions, then send the attack_gym after sleeping for 1.5 sec to make sure you are not in future.

make sure you set the 'last_retrieved_action' to the last action you saw in battle log (this tells the server where you are in the order of actions of the battle)

DODGING is a 500ms action.

Nostrademous avatar Aug 17 '16 00:08 Nostrademous

Ok - others I guess :-) So something is wrong with my timings? Or do you supply other fields than Type, action_start_ms, duration_ms and target_index in BattleAction? Did you try training against your own pokemon (to level the gym)? I found target_index to be -1 there always.

Do you use the damage_windows_start/end_timestamp ? And blank first attack is required, I guess (it is for me)?

NOTE: this all is explained in Nostrademous answer...

HyperPeek avatar Aug 17 '16 08:08 HyperPeek

I answered in my response ... yes I set 3 other fields..

See code below... "dws" is my "dodge window" to dodge incoming attacks... a tuple of size 2 with (start, end) of dmg window

    def sendAttack(self, gym_id, battle_id, serverTime, last_action, dws, move_1, move_2):
        actions = []
        qm_dur = int(move_1['Sec.']*1000)
        qm_ed = int(move_1['Energy'])
        ch_dur = int(move_2['Sec.']*1000)
        ch_ed = int(move_2['Energy'])

        startTime = max(get_time(True), serverTime)
        battleTime = startTime 
        log.info('Current Time: %d, Last Server Time: %d' % (get_time(True), serverTime))
        # record responses for 1.5 sec worth of battle time
        while (battleTime - startTime) < 1500.0:
            if len(dws) == 0 or (battleTime + qm_dur + 65 + 100) < dws[0][0]:
                log.info('Quick Attack at %d (until %d)' % (battleTime, battleTime+qm_dur))
                battleAction = self.createQuickAttack(battleTime, qm_dur, qm_ed)
                battleTime += (qm_dur + 65)
            else:
                dodge_window = dws[0]
                timeDiff = (dodge_window[0] - 100) - battleTime
                log.info('Dodge at %d (until %d)' % (battleTime + timeDiff, battleTime+timeDiff+500))
                battleAction = self.createDodge(battleTime + timeDiff)
                battleTime += (timeDiff + 500 + 65)
                dws.remove(dodge_window)

            actions.append( protobuf_to_dict(battleAction) )

        lastAction = protobuf_to_dict(last_action)

        while get_time(True) < battleTime: time.sleep(0.1)
        #log.info('Current Time: %d' % (get_time(True)))

        attack = self.api.attack_gym(gym_id=gym_id, battle_id=battle_id, attack_actions=actions, last_retrieved_actions=lastAction, player_latitude=self.p_lat, player_longitude=self.p_lng)
        attack_pay = self.getPayload(attack)
        if attack_pay:
            attack_resp = rsub.AttackGymResponse()
            attack_resp.ParseFromString(attack_pay)
            if attack_resp.result == 1: # SUCCESS
                log.info('Current Time: %d, Last Server Time: %d' % (get_time(True), attack_resp.battle_log.server_ms))
                lastAction = None
                for action in attack_resp.battle_log.battle_actions:
                    lastAction = action
                return 1, attack_resp.battle_log.state, attack_resp.battle_log.server_ms, lastAction, attack_resp
            return 0, 0, 0, None, attack_resp
        else:
            log.error('sendAttack() failed to get payload')
        return 0, 0, 0, None, None
 def createQuickAttack(self, stime, move_duration, energy):
        return rsub.BattleAction(Type=1, action_start_ms=stime, duration_ms=move_duration, target_index=-1, active_pokemon_id=self.currAttacker, damage_windows_start_timestamp_mss=(stime+move_duration-200), damage_windows_end_timestamp_mss=(stime+move_duration))

    def createDodge(self, stime):
        return rsub.BattleAction(Type=2, action_start_ms=stime, duration_ms=500, target_index=-1, active_pokemon_id=self.currAttacker, damage_windows_start_timestamp_mss=(stime+500-200), damage_windows_end_timestamp_mss=(stime+500))

Nostrademous avatar Aug 17 '16 14:08 Nostrademous

Just got it basically working -- many thanks for the hints! Trick was getting the duration_ms right as they depend on the individual Pokemons. Any error in that results in ERROR_INVALID_ATTACK_ACTIONS and sometimes a new battle can not be started for some minutes...

If I would have more time it could be great fun to work on high-level strategies now -- or let the software learn and figure out the best moves to make or how to optimally take a gym :-)

HyperPeek avatar Aug 17 '16 15:08 HyperPeek

@HyperPeek yeah, I made a JSON file for all move attacks for all pokemon...

Nostrademous avatar Aug 17 '16 16:08 Nostrademous

Taking data from monitoring them in fights...? ;)

HyperPeek avatar Aug 17 '16 18:08 HyperPeek

no, databases are out there

Nostrademous avatar Aug 17 '16 19:08 Nostrademous

...getting off-topic -- issue can be closed, I guess -- but strange finding: if battling against own team Pokemon change after a few battles (~5) results in failure of start_gym_battle (empty response). Same after potion is used. Blackout time seems to be ~10 min. After that timespan all good again :)

update: the problem above can be avoided if the pokemon is battling until its fainted; in that case it can be "potioned" and start the next battle immediately... .

HyperPeek avatar Aug 17 '16 20:08 HyperPeek

@Nostrademous : any chance to get this JSON file you are talking about?

DBa2016 avatar Aug 18 '16 07:08 DBa2016

Might not be 100% complete, but a good start.

{
    "13": {
        "Category": "Charge",
        "DPS": 6.3,
        "EPS": -5.0,
        "Energy": -20.0,
        "Move": "Wrap",
        "Power": 25.0,
        "Sec.": 4.0,
        "Type": "Normal"
    },
    "14": {
        "Category": "Charge",
        "DPS": 24.0,
        "EPS": -20.0,
        "Energy": -100.0,
        "Move": "Hyper Beam",
        "Power": 120.0,
        "Sec.": 5.0,
        "Type": "Normal"
    },
    "16": {
        "Category": "Charge",
        "DPS": 12.9,
        "EPS": -9.4,
        "Energy": -33.0,
        "Move": "Dark Pulse",
        "Power": 45.0,
        "Sec.": 3.5,
        "Type": "Dark"
    },
    "18": {
        "Category": "Charge",
        "DPS": 11.5,
        "EPS": -9.6,
        "Energy": -25.0,
        "Move": "Sludge",
        "Power": 30.0,
        "Sec.": 2.6,
        "Type": "Poison"
    },
    "20": {
        "Category": "Charge",
        "DPS": 11.9,
        "EPS": -9.5,
        "Energy": -20.0,
        "Move": "Vice Grip",
        "Power": 25.0,
        "Sec.": 2.1,
        "Type": "Normal"
    },
    "21": {
        "Category": "Charge",
        "DPS": 8.7,
        "EPS": -5.4,
        "Energy": -25.0,
        "Move": "Flame Wheel",
        "Power": 40.0,
        "Sec.": 4.6,
        "Type": "Fire"
    },
    "22": {
        "Category": "Charge",
        "DPS": 25.0,
        "EPS": -31.3,
        "Energy": -100.0,
        "Move": "Megahorn",
        "Power": 80.0,
        "Sec.": 3.2,
        "Type": "Bug"
    },
    "24": {
        "Category": "Charge",
        "DPS": 19.0,
        "EPS": -17.2,
        "Energy": -50.0,
        "Move": "Flamethrower",
        "Power": 55.0,
        "Sec.": 2.9,
        "Type": "Fire"
    },
    "26": {
        "Category": "Charge",
        "DPS": 12.1,
        "EPS": -5.7,
        "Energy": -33.0,
        "Move": "Dig",
        "Power": 70.0,
        "Sec.": 5.8,
        "Type": "Ground"
    },
    "28": {
        "Category": "Charge",
        "DPS": 30.0,
        "EPS": -50.0,
        "Energy": -100.0,
        "Move": "Cross Chop",
        "Power": 60.0,
        "Sec.": 2.0,
        "Type": "Fighting"
    },
    "30": {
        "Category": "Charge",
        "DPS": 10.5,
        "EPS": -6.6,
        "Energy": -25.0,
        "Move": "Psybeam",
        "Power": 40.0,
        "Sec.": 3.8,
        "Type": "Psychic"
    },
    "31": {
        "Category": "Charge",
        "DPS": 23.8,
        "EPS": -23.8,
        "Energy": -100.0,
        "Move": "Earthquake",
        "Power": 100.0,
        "Sec.": 4.2,
        "Type": "Ground"
    },
    "32": {
        "Category": "Charge",
        "DPS": 25.8,
        "EPS": -32.3,
        "Energy": -100.0,
        "Move": "Stone Edge",
        "Power": 80.0,
        "Sec.": 3.1,
        "Type": "Rock"
    },
    "33": {
        "Category": "Charge",
        "DPS": 12.9,
        "EPS": -9.4,
        "Energy": -33.0,
        "Move": "Ice Punch",
        "Power": 45.0,
        "Sec.": 3.5,
        "Type": "Ice"
    },
    "35": {
        "Category": "Charge",
        "DPS": 14.0,
        "EPS": -13.2,
        "Energy": -33.0,
        "Move": "Discharge",
        "Power": 35.0,
        "Sec.": 2.5,
        "Type": "Electric"
    },
    "36": {
        "Category": "Charge",
        "DPS": 15.4,
        "EPS": -8.5,
        "Energy": -33.0,
        "Move": "Flash Cannon",
        "Power": 60.0,
        "Sec.": 3.9,
        "Type": "Steel"
    },
    "38": {
        "Category": "Charge",
        "DPS": 14.8,
        "EPS": -12.2,
        "Energy": -33.0,
        "Move": "Drill Peck",
        "Power": 40.0,
        "Sec.": 2.7,
        "Type": "Flying"
    },
    "39": {
        "Category": "Charge",
        "DPS": 17.8,
        "EPS": -13.7,
        "Energy": -50.0,
        "Move": "Ice Beam",
        "Power": 65.0,
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        "Sec.": 1.33,
        "Type": "Normal"
    },
    "220": {
        "Category": "Fast",
        "DPS": 12.0,
        "EPS": 14.0,
        "Energy": 7.0,
        "Move": "Scratch",
        "Power": 6.0,
        "Sec.": 0.5,
        "Type": "Normal"
    },
    "221": {
        "Category": "Fast",
        "DPS": 10.9,
        "EPS": 6.4,
        "Energy": 7.0,
        "Move": "Tackle",
        "Power": 12.0,
        "Sec.": 1.1,
        "Type": "Normal"
    },
    "222": {
        "Category": "Fast",
        "DPS": 13.0,
        "EPS": 13.0,
        "Energy": 7.0,
        "Move": "Pound",
        "Power": 7.0,
        "Sec.": 0.54,
        "Type": "Normal"
    },
    "224": {
        "Category": "Fast",
        "DPS": 11.4,
        "EPS": 6.7,
        "Energy": 7.0,
        "Move": "Poison Jab",
        "Power": 12.0,
        "Sec.": 1.05,
        "Type": "Poison"
    },
    "225": {
        "Category": "Fast",
        "DPS": 9.5,
        "EPS": 6.7,
        "Energy": 7.0,
        "Move": "Acid",
        "Power": 10.0,
        "Sec.": 1.05,
        "Type": "Poison"
    },
    "226": {
        "Category": "Fast",
        "DPS": 12.3,
        "EPS": 12.3,
        "Energy": 7.0,
        "Move": "Psycho Cut",
        "Power": 7.0,
        "Sec.": 0.57,
        "Type": "Psychic"
    },
    "227": {
        "Category": "Fast",
        "DPS": 8.8,
        "EPS": 5.1,
        "Energy": 7.0,
        "Move": "Rock Throw",
        "Power": 12.0,
        "Sec.": 1.36,
        "Type": "Rock"
    },
    "228": {
        "Category": "Fast",
        "DPS": 12.7,
        "EPS": 11.1,
        "Energy": 7.0,
        "Move": "Metal Claw",
        "Power": 8.0,
        "Sec.": 0.63,
        "Type": "Steel"
    },
    "229": {
        "Category": "Fast",
        "DPS": 8.3,
        "EPS": 5.8,
        "Energy": 7.0,
        "Move": "Bullet Punch",
        "Power": 10.0,
        "Sec.": 1.2,
        "Type": "Steel"
    },
    "230": {
        "Category": "Fast",
        "DPS": 12.0,
        "EPS": 14.0,
        "Energy": 7.0,
        "Move": "Water Gun",
        "Power": 6.0,
        "Sec.": 0.5,
        "Type": "Water"
    },
    "231": {
        "Category": "Fast",
        "DPS": 0.0,
        "EPS": 5.7,
        "Energy": 7.0,
        "Move": "Splash",
        "Power": 0.0,
        "Sec.": 1.23,
        "Type": "Water"
    },
    "232": {
        "Category": "Fast",
        "DPS": 12.0,
        "EPS": 14.0,
        "Energy": 7.0,
        "Move": "Water Gun",
        "Power": 6.0,
        "Sec.": 0.5,
        "Type": "Water"
    },
    "234": {
        "Category": "Fast",
        "DPS": 11.4,
        "EPS": 3.8,
        "Energy": 4.0,
        "Move": "Zen Headbutt",
        "Power": 12.0,
        "Sec.": 1.05,
        "Type": "Psychic"
    },
    "235": {
        "Category": "Fast",
        "DPS": 9.9,
        "EPS": 4.6,
        "Energy": 7.0,
        "Move": "Confusion",
        "Power": 15.0,
        "Sec.": 1.51,
        "Type": "Psychic"
    },
    "236": {
        "Category": "Fast",
        "DPS": 10.3,
        "EPS": 6.9,
        "Energy": 4.0,
        "Move": "Poison Sting",
        "Power": 6.0,
        "Sec.": 0.58,
        "Type": "Poison"
    },
    "237": {
        "Category": "Fast",
        "DPS": 10.9,
        "EPS": 6.5,
        "Energy": 15.0,
        "Move": "Bubble",
        "Power": 25.0,
        "Sec.": 2.3,
        "Type": "Water"
    },
    "238": {
        "Category": "Fast",
        "DPS": 11.5,
        "EPS": 6.7,
        "Energy": 7.0,
        "Move": "Feint Attack",
        "Power": 12.0,
        "Sec.": 1.04,
        "Type": "Dark"
    },
    "239": {
        "Category": "Fast",
        "DPS": 11.3,
        "EPS": 3.0,
        "Energy": 4.0,
        "Move": "Steel Wing",
        "Power": 15.0,
        "Sec.": 1.33,
        "Type": "Steel"
    },
    "240": {
        "Category": "Fast",
        "DPS": 11.9,
        "EPS": 4.8,
        "Energy": 4.0,
        "Move": "Fire Fang",
        "Power": 10.0,
        "Sec.": 0.84,
        "Type": "Fire"
    },
    "241": {
        "Category": "Fast",
        "DPS": 10.6,
        "EPS": 5.0,
        "Energy": 7.0,
        "Move": "Rock Smash",
        "Power": 15.0,
        "Sec.": 1.41,
        "Type": "Fighting"
    }
}

Nostrademous avatar Aug 18 '16 20:08 Nostrademous

You can then use info here: https://www.vg247.com/2016/07/27/pokemon-go-battle-type-strengths-and-weaknesses-explained/ To pick appropriate pokemon counters to gym defenders so you get a farther edge (based on "Type") of attack and Type of your Pokemon

Nostrademous avatar Aug 18 '16 20:08 Nostrademous

Many thanks, this helps. I am still struggling to setup AttackGym request correctly. Most of the times, I receive "status_code: 3" back, but sometimes I get an ATTACK_SUCCESS and my head pokemon dies.

DBa2016 avatar Aug 18 '16 22:08 DBa2016