godot-subdiv
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ERROR: src/nodes/subdiv_mesh_instance_3d.cpp:241 - Condition "num_bones <= 0" is true.
doesn't matter how many bones there are; it ends up giving the same error. am i doing something wrong, or is it a bug?
Are you sure your scene mesh has bones?
yes. (mesh hidden temporarily to show bones)
I haven't been fully using the gdextension as I have a port to modules. https://github.com/V-Sekai/godot/tree/vsk-subdiv-4.5
Let me check if this was fixed in my code.