calandria
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Communication between in-game servers
Need to implement an ssh-like, with pubkey and private key items.
Closely related to #8, but we need more OS-side support beyond just the protocol.
It's probably a bad sign that this looks like a lot of work. In particular, the hand-off of routing from on_tty
is not exposed inside the OS, and this is a problem.
Actually technomancy/diginet#5 probably makes this easy.