tiny-tft-graphics-library
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Reduce size by 96 bytes
The CharMap is 96*6 bytes but the 6th byte of each character is always 0x00.
You can delete these 6th bytes and then change PlotChar() to loop from 0 to 5 for xx.
Yes, that's a good suggestion if you need those extra bytes. I left the 0x00 there in case you want to define full 6x8 pixel characters; eg graphics characters.