Results 33 comments of Nova King

still having errors about unused imports, why can't I just gate the whole module if this is going to happen?

bumping this thread, what do i do? gate each individual method and struct?

Swapping X and Y axes and inverting the X axis will fully solve the problem. I'll be submitting a pull request soon.

For the record, same issue with EndeavourOS rolling. X11 GNOME 40.4 with RX 5700 XT amdgpu driver, all my other XR stuff works fine including Monado. So that narrows the...

The issue was totally resolved by switching from amdvlk to vulkan-radeon. Looks like AMD's vulkan driver is out of date but Mesa's isn't!

Having the same issue on Win10 @dimacodota, `npm cache clean --force` did not solve the issue. Posting log here: [2020-06-16T21_49_02_330Z-debug.log](https://github.com/codota/tabnine-atom/files/4789273/2020-06-16T21_49_02_330Z-debug.log) Exact error message: ``` npm ERR! code Z_BUF_ERROR npm ERR!...

Since the latest version has a context added I'd like that to be pushed through to the logging function as well, e.g. ```rs log_print(false); log_subscribe(tracing_log); extern "C" fn tracing_log(level: log_,...

Updated, I hope this is how I'm supposed to do it

I'd love to work on this! I just need the model to test with it and I'll pull request if I can fix it!

So I've taken a look at the animations and I'm guessing every single bone is disconnected from each other in the original game engine, as well as having a global...