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socket.io v4 client for Godot engine

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I've added the possibility of using an authentication token when opening a connection. Here's how to use this feature: ```gdscript client = SocketIOClient.new(backendURL, { "token": "YOUR_TOKEN_HERE" }) ```

It seems like the handshake never works. It isn't able to get socket io to send the open packet with the sid. Also I confirmed that the browsers socket.io-client works...

It seems that it works perfectly fine in the browser during remote debug or web export, but when you run your game in the editor, it doesn't connect-- at least...