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Backport of Jaguar Doom to the PC

Results 7 calico-doom issues
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so nothing displays when i play, what's the problem here?

Trying to build Calico Doom in Raspberry Pi OS 64-bit (based on Debian 11 "bullseye") fails regardless of whether I set the 'OpenGL_GL_PREFERENCE' flag to 'legacy' or 'glvnd' with cmake....

https://github.com/team-eternity/calico-doom/blob/master/src/r_phase2.c#L155 The case when b_floorheight equals 0 isn't properly handled, so depending on the relative height of the floor, sprites would sometimes clip through walls. The first part of the...

Is there a way to disable it? Also, after disabling it, is there a way to map the speed button to L-Trigger or any other gamepad button? It seems like...

``` [ 1%] Building C object src/CMakeFiles/calico-doom.dir/am_main.c.o [ 2%] Building C object src/CMakeFiles/calico-doom.dir/comnjag.c.o [ 3%] Building C object src/CMakeFiles/calico-doom.dir/d_main.c.o [ 4%] Building C object src/CMakeFiles/calico-doom.dir/f_main.c.o [ 5%] Building C object...

Hi, nice backport! I hope someday you can make it run with unlock FPS (like PsyDoom). Anyway, when you try to rebind the majority mouse buttons, Calico config simply crash...

i tried launching it for the first time... nothing. Went into the config and switched it to openGL 1.1 the game was able to open, but it would crash immediately...