flump
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Any future plans?
I'm still using Flump quite a lot across various languages and rendering engines, with my custom built runtimes. I find the simple format you devised very adaptable and it makes it super easy to build runtimes. I was wondering if you had plans for any future animation tools (or Flump 2)?
Hey Jack! My current project is a 3D affair in Unity, so I don't currently have any plans for changes to Flump.
But I would love to at least continue to make sure it works (assuming Samsung proves to be a proper shepherd of AIR)!