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Generate and compose commonly-used procedural noises and distributions, in pure Swift

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I'm getting consistent “Fatal error: Array index is out of range” crashes in `GradientNoise2D`'s `evaluate(_ x:Double, _ y:Double)` at [gradient.swift on line 540](https://github.com/kelvin13/swift-noise/blob/12002ca5614768fa8cccf99719bdd14752f57898/Sources/Noise/gradient.swift#L540). The issue seems to be that the...

this module has fallen seriously out of maintenance, and needs to be revived

epic

I get a crash somewhat randomly when generating in a loop of tens of thousands of pixels. Here's an example of some of the settings when it crashed. It doesn't...

Since we were talking about this, I took the time to set it up - but after all the conversions, it turns out thats only HURT performance (based on benchmark...

This is really not an issue but mostly an interrogation on my part. I was wondering if I could generate dynamic noise background patterns and include them in my iOS...

I'm developing against an Apple watch Series 7. When I try to generate noise I get the following error: 'Thread 1: Fatal error: Not enough bits to represent the passed...