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swift language support for the godot game engine

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Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?

I apologize firstly if this is something that should be common knowledge, I have just not been able to figure it out as of yet. When attempting to build an...

package plugin seems to be running into a compiler crash: ```swift error: plugin compilation failed: getLinkage()) || RefF->hasForeignBody() Verifying instruction: -> // function_ref specialized __RawDictionaryStorage.find(_:) %39 = function_ref @$ss22__RawDictionaryStorageC4findys10_HashTableV6BucketV6bucket_Sb5foundtxSHRzlFSS_Tgq5 :...

Why your examples and docs code using C# style guide instead of swift way https://google.github.io/swift/ or https://github.com/raywenderlich/swift-style-guide

I ended up trying my hand at migrating to PackageManager 5.7 and also to add the more modern APIs of 3.4.0 and 3.5. https://github.com/nvanfleet/godot-swift/tree/3.5.0-support Things are basically working (compiling etc)...