tater
tater
Yeah, that was my concern, that it might be 1.2.1 related. I failed to notice the .1 update, then just installed it a couple days ago. That said, at the...
(the thing about upgrade cost means that we might see more posts wondering why they unlocked a tech tree node, and their diameter increase is not available).
The plot thickens. I loaded up the save from last night... and the contract satisfied as soon as I was in the scene, and the Transfer Crew button appeared.
I tried again, this time with verbose logging, and got exactly the same log stuff upon transferring crew as I posted above. Easy to reproduce. Spawn craft with a rocket...
 You can see what an EVA looks like under the assumption that a Bigelow is placed with the windows looking out.
I was thinking in terms of when you move on to habitats, which you had mentioned, not for a current build. I could always add an airlock adapter to a...
I just tested this. I placed an Orion. I put the new tank below. When freshly placed, the gap between 2 of the tanks is exactly centered on the windows...
More to the point, where I want to rotate the part is in fact a collider vertex, so it's gonna be one side or the other. I'll just find some...
"r" is the mirror one for aircraft stuff. I think the problem will be that the tanks are where the vertices are of the collider, so they will not point...
Yeah, not a huge deal. The Altair legs from that other mod are the right idea... I'll see if they work and drop a pic.