tater

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Yeah, that was my concern, that it might be 1.2.1 related. I failed to notice the .1 update, then just installed it a couple days ago. That said, at the...

(the thing about upgrade cost means that we might see more posts wondering why they unlocked a tech tree node, and their diameter increase is not available).

The plot thickens. I loaded up the save from last night... and the contract satisfied as soon as I was in the scene, and the Transfer Crew button appeared.

I tried again, this time with verbose logging, and got exactly the same log stuff upon transferring crew as I posted above. Easy to reproduce. Spawn craft with a rocket...

![sideways](https://user-images.githubusercontent.com/17967275/31960749-f3a268fe-b8b5-11e7-9e71-02ac6862198f.png) You can see what an EVA looks like under the assumption that a Bigelow is placed with the windows looking out.

I was thinking in terms of when you move on to habitats, which you had mentioned, not for a current build. I could always add an airlock adapter to a...

I just tested this. I placed an Orion. I put the new tank below. When freshly placed, the gap between 2 of the tanks is exactly centered on the windows...

More to the point, where I want to rotate the part is in fact a collider vertex, so it's gonna be one side or the other. I'll just find some...

"r" is the mirror one for aircraft stuff. I think the problem will be that the tanks are where the vertices are of the collider, so they will not point...

Yeah, not a huge deal. The Altair legs from that other mod are the right idea... I'll see if they work and drop a pic.