Peter Marheine
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22
issues of
Peter Marheine
According to https://www.cemetech.net/forum/viewtopic.php?p=307300#307300, spasm generates incorrect signatures for apps that are smaller than 256 bytes.
I'm using wgpu 0.13.1 with naga 0.9.0 and compiling GLSL shaders to SPIR-V with shaderc 0.8.0. If I `set_generate_debug_info()` in shaderc options, naga fails to parse the input shader modules...
type: bug
naga
lang: SPIR-V
area: naga front-end