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Per-part overrides for requirements

Open NathanKell opened this issue 10 years ago • 4 comments

This is particularly useful for electricity, so things like Fustek habs could have higher base rates and per-kerbal rates than Mk1 pods, but also useful for water (since on stations, but probably not small pods/landers, showers would use extra water).

NathanKell avatar Jun 02 '14 23:06 NathanKell

For water, would it be better to write a "shower" part module that a part can contain that dictates how much additional water is used? Along with a "laundry" module?

That would be easier for me, and might integrate better if (when?) I implement "morale" or "comfort" (mainly to penalize sending a Kerbal in a mk1pod to Eeloo).

taraniselsu avatar Jul 16 '14 02:07 taraniselsu

+1 for a morale system, although balancing it and having reasonable consequences for ignoring it would be interesting.

pjf avatar Jul 16 '14 02:07 pjf

Which is why I haven't done it yet. But I have given it a lot of thought.

taraniselsu avatar Jul 16 '14 02:07 taraniselsu

Oh, that's even better! Great idea, and if that makes things easier? Awesome.

NathanKell avatar Jul 16 '14 04:07 NathanKell