Tanner Gooding

Results 379 comments of Tanner Gooding

Not sure yet on if new package is better or worse but this something that I'd like to provide. DirectX is technically "off cadence" now as well with the "Agility...

Looks like there is a failing test for `SubtractionReturnsConcatenationOfInverseValues`

Several of the comments above apply to multiple items in the file. I didn't repeat in every location to reduce noise.

> Multiple cameras per scene? Does the renderer already support that? The graphics context, as it is today, is essentially a rough wrapper over Vulkan and DX12. It isn't itself...

You might for example look at https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/Camera.h and https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/MiniEngine/Core/CameraController.h to see some simplistic camera types that are more reusable.

No worries, it happens 😄 Just wanted an issue to track it as it's something I'd like to get done.

> It does not contains any mention of inheritdoc, it is not one of the official stuff @paulushub, the ECMA-334 spec is many versions out of date at this point...

I fixed up some cases when porting the `Vector` logic to be reimplemented using HWIntrinsics, but not nearly everything. I'm sure there are a few more cases like this where...

> Looks like https://github.com/dotnet/runtime/issues/76041 Indeed.

> The resulting code is longer, but has a lower total latency and puts less pressure on Intel's port 5. I expect the longer code will have an overall net-negative...