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Enhancement: Static building... building thoughts

Open RichardDastardly opened this issue 10 years ago • 0 comments

As per IRC discussion, leaving some notes:

I have been mulling over building static base structures - ie things way too heavy, cumbersome and outright stupid to launch like bunkers or other partially underground buildings, so the thought process had some bullet points:

  • Rocketparts are far too expensive to build "huge" - in terms of mass - structures like that - I'm imagining they'd be hundreds of tons at least just to get them to sit still if it's not possible to make them static ( that's another discussion )
  • Obviously they need to be built from another processed resource - let's call it Ferrocrete
  • The chain for that would involve digging up random ground to get the rock component which I hope one of the resource mods would be ok with ( note: find out how to persuade one of them that a resource is absolutely everywhere that isn't waterbound ) adding metal & maybe other bits if necessary ( can't really see much gameplay incentive other than perhaps water ) to make the final resource; this obviously is the same process as actually making rocketparts but I'm thinking it'd be much cheaper in all ways to produce large amounts of this stuff. I don't think any of that even involves EPL at all other than the metal production, but maybe there's things that need flagging.
  • Once you have a pile of Ferrocrete, use standard EPL survey stake method to spawn a building.

What's different here? well maybe the build time/ton for Ferrocrete would be different to RocketParts - it's certainly less complicated - and also maybe the build time reduction per Kerbal needs to check a different stat.

  • How would I/someone go about setting up build parameters for a part made of this new resource? how does one even let EPL know to consume something other than rocketparts?

RichardDastardly avatar Jan 18 '15 14:01 RichardDastardly