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Text rendering and text shaping for OpenGL ES

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Is Unicode supported? I tried to load a utf ttf font and it seems to crash. Has someone tried this before?

I tried setting different text on my textid (via rasterize and update buffer) and i am getting an invalid value in the glbackend from glbuffersubdata.

It seems only the global color is used, but individual text colors get lost: glfonsSetColor(fs, glfonsRGBA(0.0, 0.0, 0.0, 255.0)); // This color is used unsigned int white = glfonsRGBA(255,255,255,255); glfonsRasterize(fs,...

There is aglfonsProjection() API. Does this allow to skew text? If not, is it possible to skew text by other means? Cheers Ben