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Stretched preview before rendering new frame

Open dedoardo opened this issue 3 years ago • 1 comments

Resizing the houdini viewport typically causes the previous frame to be rendered stretched (nearest neighbor) before the new frame begins to be blit.

The stretched image can be replaced by a solid background or similar in here

dedoardo avatar Mar 23 '21 19:03 dedoardo

On a similar note, if you switch scene you can see the last frame from the previous scene while the new one renders. RenderBuffers should probably be cleared when the render session terminates.

dedoardo avatar Jul 05 '21 14:07 dedoardo