Albert Tang

Results 91 comments of Albert Tang

Currently, I use Travis CI for this, which makes me happy. I just need to figure out if I want to publish all builds to the releases tab on my...

I'm working on this right now. So far, here are some problems: * Lightning JIT has to be removed, as DeSmuME uses its own JIT engine. * More addons are...

I'm still working on upgrading the DeSmuME core right now. I might restore LJit, CJit, and the threaded interpreter if I need to. @WilliamLCobb has succeeded in upgrading the core...

@jquesnelle the upgrade to DeSmuME 0.9.11 is complete, but there is still an error with running that core. The error I have been receiving from debugging has something to do...

This error is actually coming from the DeSmuME rasterizer (which is the default 3D renderer set in nds4droid). I found a workaround for this issue, and that's by using the...

The new rasterizer should be faster than the old one, but I'm not sure because it likes to crash. There's also this weird bug that makes nds4droid unable to write...

This might be possible, but not towards a second phone. What I want to know is this: Why would players use such a feature?

DeSmuME has to emulate the ARM CPU, since the whole program is running on the i686 or AMD64 architecture. At this point, DeSmuME can run fast on most devices. We...

Only Android devices with a x86 chip can benefit from an updated core immediately because of AsmJIT. The rest use an ARM chip (it could be the 32-bit ARMv7-A or...

AsmJIT can only be used on the x86 platform, and arm_jit.cpp uses the asmjit namespace. That's why it's in the code. Here's what I don't understand: Why use Lightning JIT...