behaviourtree.lua
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Blackboard
One feature that a lot of BT implementations have is the ability to store key-value information against the entire tree or a single node
See this blog for inspiration: https://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php
FWIW, Gamasutra's post has been moved to gamedeveloper.com (the site has been renamed), and truncated in the process. The same article can be found here, in full:
https://outforafight.wordpress.com/2014/07/15/behaviour-behavior-trees-for-ai-dudes-part-1/