TriPlayer
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Switch crashes when launching certain games
The Switch crashes when certain games are launched due to it running out of "AudioRenderer" sessions. This can be avoided by creating a blacklist where the sysmodule will stop once a "bad" game is launched.
If you've come here to report a game that has this issue, please comment with it's name and title id/program id in the following format: Game Name [Title/Program ID]
e.g.: The Legend of Zelda: Breath of the Wild [01007EF00011E000]
The Elder Scrolls V Skyrim [01000A10041EA000] The Outer Worlds [0100626011656000]
- Error occurred after boot logo. Works well when the Sysmodule turned off.
Darksiders Genesis [0100F2300D4BA000]
Ni No Kuni: Wrath of the White Witch [0100E5600D446000] Minecraft Dungeons [?] Mario Paper Origami [?] The Outer Worlds [?]
Ghostrunner [010090F012916000][135]
Crashes before "One More Level" logo finishes materializing (works with sysmodule stopped/turned off)
Immerse Land [0100F15012D36000]
Crashes in first scene when answering the phone (works with sysmodule stopped/turned off)
Clannad [0100A3A00CC7E000] also crashes the Switch, straight away from booting up the game
The Grisaia Trilogy [01003B300E4AA000], from boot-up.
月姫 -a piece of blue glass moon- [01001DC01486A000]
Blade Strangers [01005950022EC000] Death Road to Canada [0100423009358000] Sid Meier's Civilization VI [010044500C182000]
first 2 crashes on game boot, shortly after seeing switch logo in bottom right of screen.
Civ crashes when loading after 2K prompt.
All work when Triplayer Sysmodule is turned off.
CRASH™ TEAM RACING NITRO-FUELED [0100F9F00C696000]
Crashes after the very first loading screen.
How can I edit/create the blacklist that you suggested to use?