Takahiro

Results 300 issues of Takahiro

Device transforms aren't stored so for example if you reopen development tool their transforms are reset to default. Storing/restoring them may be helpful.

enhancement
UI/UX

This issue follows #40 In visual controls, it looks good if we use headset/controllers assets looking like the emulated devices. Probably using https://github.com/immersive-web/webxr-input-profiles is good if assets are added?

enhancement
UI/UX

Some WebXR API needs to recognize XR device, for example `supportsSession(mode)` checks if device supports the specified mode. Probably need to investigate how emulated XR device can be recognized by...

enhancement
high priority

AR mode on Firefox seems slow. Three applications (WebXR AR app, virtual room app, and device devtool app) run so I can understand it's slow. But the problem is it...

AR
performance

https://github.com/immersive-web/anchors

enhancement
AR

(From the discussion with @fernandojsg on slack) Currently screen size is based on canvas size but emulating screen size based on the emulated device may sound good.

enhancement

From https://github.com/MozillaReality/WebXR-emulator-extension/pull/111#issuecomment-539185548 Currently if a device has one controller the controller is forced to be for right hand. But some devices like Oculus Go has an ability that user can...

enhancement
UI/UX

The ability would be helpful. For example, developers can use it for automatic test.

enhancement
high priority
UI/UX

Currently the extension includes WebXR API polyfill. So WebXR API is ready when the page is loaded. Two problems. Even on non-WebXR application page it consumes memory for the polyfill...

enhancement

As the title describes. It may be useful.

UI/UX