Takahiro
Takahiro
I noticed that the official Blender glTF add-on will support materials variants extension. https://github.com/KhronosGroup/glTF-Blender-IO/pull/1646
The remove "x" button is big. I think it would be good if it's smaller and placed at the right. But I'm still not familiar with Blender panel layout so...
Currently the addon doesn't check if variant names are unique for a mesh. It should verify or ensure unique names. Otherwise the variant materials info can be lost.
Currently the addon allows to set variant materials per a mesh object. But Blender allows to assign a material per vertex_group of a mesh (and the vertex_groups of a mesh...
Test `EXT_mesh_gpu_instancing` exporter plugin more. When it will be matured and if Three.js devs think it's ok, consider to move the plugin into official Three.js `GLTFExporter` as a built-in plugin.
Move the `EXT_mesh_gpu_instancing` loader plugin into the official Three.js `GLTFLoader` as a built-in plugin.