Takahiro
Takahiro
I rewrote `idle-detector` with the one with the new framework to get used to the new framework and to reduce the dependency with Aframe. Notes: * It needs some initializations....
Fixes: #5599 This PR fixes darkened video-texture-target problem caused when upgrading our Three.js to r141. Refer to "Fix darkened camera view" PR #5577 for the details because the root issue...
**Is your feature request related to a problem? Please describe.** The bottom 2D UI bar may be too tall on some platforms, especially on mobile devices with landscape mode. If...
**Description** Chat text can hide the virtual joystics. If someone in the room do text chat, it is hard to touch the virtual joysticks (especially the left joystick in portrait...
**Is your feature request related to a problem? Please describe.** There seems to be no way to open a single object menu on mobiles. (Correct me if I'm wrong.) On...
From: #5604 Use `material.onBeforeRender` instead of `object.onBeforeRender`.
**Is your feature request related to a problem? Please describe.** Our `uv-scroll` component is for texture animation. Texture animation isi also doable with glTF [`KHR_texture_transform` extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) and [upcoming `KHR_animation_pointer` extension](https://github.com/KhronosGroup/glTF/pull/2147)....
**Is your feature request related to a problem? Please describe.** If I'm right currently we process audio stuffs in the main thread. **Describe the solution you'd like** Consider to offload...
Three.js official has `WebGPURenderer` (in example) now https://github.com/mrdoob/three.js/pull/20254 I think we should stop this project and instead contribute to Three.js official.
Currently I'm writing `WebGPURenderer` and shader from scratch because I want to study WebGPU. But at some point I want to rewrite to the one based on the existing `WebGLRenderer`....