Takahiro

Results 300 issues of Takahiro

I rewrote `idle-detector` with the one with the new framework to get used to the new framework and to reduce the dependency with Aframe. Notes: * It needs some initializations....

Fixes: #5599 This PR fixes darkened video-texture-target problem caused when upgrading our Three.js to r141. Refer to "Fix darkened camera view" PR #5577 for the details because the root issue...

**Is your feature request related to a problem? Please describe.** The bottom 2D UI bar may be too tall on some platforms, especially on mobile devices with landscape mode. If...

enhancement
UX Feedback

**Description** Chat text can hide the virtual joystics. If someone in the room do text chat, it is hard to touch the virtual joysticks (especially the left joystick in portrait...

bug
P2
needs triage
UX Feedback

**Is your feature request related to a problem? Please describe.** There seems to be no way to open a single object menu on mobiles. (Correct me if I'm wrong.) On...

enhancement
P2
UX Feedback

From: #5604 Use `material.onBeforeRender` instead of `object.onBeforeRender`.

**Is your feature request related to a problem? Please describe.** Our `uv-scroll` component is for texture animation. Texture animation isi also doable with glTF [`KHR_texture_transform` extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) and [upcoming `KHR_animation_pointer` extension](https://github.com/KhronosGroup/glTF/pull/2147)....

enhancement

**Is your feature request related to a problem? Please describe.** If I'm right currently we process audio stuffs in the main thread. **Describe the solution you'd like** Consider to offload...

enhancement
optimization

Three.js official has `WebGPURenderer` (in example) now https://github.com/mrdoob/three.js/pull/20254 I think we should stop this project and instead contribute to Three.js official.

Currently I'm writing `WebGPURenderer` and shader from scratch because I want to study WebGPU. But at some point I want to rewrite to the one based on the existing `WebGLRenderer`....