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Experimental Three.js WebGPU renderer

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Three.js official has `WebGPURenderer` (in example) now https://github.com/mrdoob/three.js/pull/20254 I think we should stop this project and instead contribute to Three.js official.

I tried `THREE.WebGPURenderer` with [Firefox Nighty](https://www.mozilla.org/ja/firefox/channel/desktop/). However, currently it seems that the browser crashes when trying to view the sample in Firefox Nightly. Probably I think that the usage of...

Currently I'm writing `WebGPURenderer` and shader from scratch because I want to study WebGPU. But at some point I want to rewrite to the one based on the existing `WebGLRenderer`....

Currently `WebGPURenderer` assumes that most of data, for example attribute.array, are static so no effect if they are dynamically update. We should support dynamic update.