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Make your own enemy types
Spice up the game by creating your own enemy types (even if you can't/don't want to program, see below). Feel free to be creative! Here are some examples you could implement:
- Zombies
- Goblins
- Gargoyles
- Leprechauns
- etc...
See #33 for an example of how to do it. You'll have to create a new class that extends the Enemy
class, and change Game::SetEnemy()
to make that class available during the random enemy generation. This is all done well in the example (thanks @RMDern!)
If you don't know how to program something like this, you can still contribute.
- Add your enemy type to the enemy types table in the wiki with all details
- Create a new issue with the title "Implement [enemy name here]"
- Tag issue with the hacktoberfest and help wanted labels
- Put a description saying to look in the wiki for your enemy type
I'd like to work on this, if it isn't taken yet.
I'd like to contribute a few new enemies as well.
@AlissaWe Sure, more contributions would be greatly appreciated!
Added new Slimeball enemy type.
Will add new types
- Bat
- Giant bat
- Giant spider
Could it be possible for me to add an enemy type too? :D
@seograth Sure, go for it.
I hope contributions are still welcome ✌️
Would love to make a contribution if you're still looking for them!