taMiF
taMiF
I can't reproduce this on `master`. Creating does work fine and no errors are shown in console. Could you post the error you're getting?
Great, thanks. Multiple active users is an edge case that I didn't test for. Let me know, if you find the specific circumstances.
Thanks, for your work on the ever so lacking vehicle / rigging support :).
Having looked into this: - the preCreateItem hook workflow allows for simple cleaning of system data using the Document#updateSource method - however this doesn't do much and can't include any...
This kind of feature is more module territory. There is `Image Context` by theripper93 for example: https://foundryvtt.com/packages/image-context If it were to be implemented into the system, I'd view it as...
Actions work very different from macros. System support for macros for skills and items works by transforming skills to actions (via `SR5Actor.rollSkill`) or by directly rolling the item action. To...
Sure, it would be rather simple. Store the uuids as a list, show the list and just execute the macro clicked. I'm trying to think of ways of integrating it...
Oh, I wasn't aware there can be parameters injected into macros in a simple (none global) way. Do you have pointers on where to look at for that? Couldn't find...
Rituals, Spells and Powers are different item types, while spell categories are grouped within a singular item type. This is mainly to clearly separate different rule areas of the system...
As always, thanks for keep working on the importer support :)