taMiF

Results 43 comments of taMiF

Critter powers are visible on character shets for a while (as you're likely aware by now). Regarding spells, grouping them by spell, ritual, alchemy and their categories (combat, manipulation) as...

I'll leave this open as an issue for implement either sub-groups for the spell list for spell categories or have the spells show category as a list column and sort...

This is likely an 'issue' with Foundry default behavior claching with the system missing a general default value of zero for when a value has been deleted or never defaulted...

While not tested, the `feature/AdvancedEffect` branch allows for effects to influence all test values for tests. This would include damage. Currently there is the apply-to 'all tests' mode, which needs...

An initial test shows there are some more alterations needed. Currently it works for _all_ Spellcasting Tests: ![image](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/146255/60b69df1-27b0-429e-aafc-cdef24f61d53) ![image](https://github.com/SR5-FoundryVTT/SR5-FoundryVTT/assets/146255/d4172d7b-7f34-4ff4-aa9b-31caea98e79b) This will add the quality rating to the spells damage. However,...

Compiled the action category use cases into another issue: #960

I've checked off your first roadmap step. After merging some lint errors needed to be fixed, due to other PRs that included them (VehicleParser.js => VehicleParser.ts). Before starting to work...

> It would also be nice if the view would be narrowed down to the use case of the item. Sometimes items show fields that are not applicable to them...

As part of the redesign we should look into the different test selections with regards to: - those tests that can't be changed should not use selectables (spell active test,...

Main reason here is likely a translation label that is used at atleast one place where the abbr. is necessary.