2D-Platformer-Hunter
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Build version character controller climb up left wall automatically when contact on left
This should fix the problem, will update it later
Also remember when you are using Tilemap Collider, add a composite collider. Always use Polygon instead of Outline
Spotted: When Collider is disabled, its bound is zero. Should move Raycaster.Init()/CalculateRaycastSpacing() to Awake (before Collider is disabled by others).