raytk
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Raymarching shader toolkit for TouchDesigner
Currently ROPs have input type validation, but it only shows up as script errors on inner comps inside them. It would be good to be able to have a comprehensive...
Take the output from one raymarchRender3D, including all the necessary buffers, and feed it into a second one that applies shading, possibly with different lighting and/or camera.
Take the "Target" setting in transformSequence and make it available on translate, rotate, etc.
For example, feed in several SDFs and blend between them with each one having a varying amount of influence.
Decisions that are intended for optimization should be based on data.
https://www.shadertoy.com/view/XsfGWj https://www.shadertoy.com/view/lsfGRr https://www.shadertoy.com/view/MsKBDG