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Raymarching shader toolkit for TouchDesigner

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similar to sphereGridSdf

enhancement

For ops that don't use anything from context, the same op should be usable from anywhere in a scene regardless of the context type.

infrastructure

https://www.shadertoy.com/view/ssG3WK

enhancement

If larger numbers of rops aren't inherently more costly than a smaller number, that could open up to making much more targeted simple operators. Sort of like RISC, or like...

infrastructure

For example, in triangleSdf2d, the point inputs shouldn't be used in isosceles mode.

end user tools
infrastructure