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Raymarching shader toolkit for TouchDesigner
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Combine a planeSdf and a boxFrameSdf and connect that to a render with a direcitonalLight. The top part of the boxFrameSdf won't show up in the shadow for some reason.
bug
blocking
rendering
To reproduce, connect any SDF directly to a pointMapRender.
bug
blocking
Example: diffuseContrib snippet, the variableReference that gets the SDF from the modularMat to access the primary UVs is reset to "(value)". ![image.png](https://app.gitkraken.com/api/glo/boards/5fc1f163bc391a0012d7e0de/attachments/631e224b7afbca001d4ee42f)
bug
blocking
user reported