tekt

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Replacing the uses of TD built-in functions would cover one of the smaller obstacles. But in general it doesn't use a whole lot of them. It's mostly just utilities like...

If you're interested in working on development for the toolkit to support those kind of things, let me know.

There's sort of 2 layers to this: 1. What *can* be connected 2. What is *useful* in various scenarios In terms of what *can* be connected, it's pretty broad. For...

Apparently this doesn't actually improve compile performance. https://forum.derivative.ca/t/shader-recompile-freezing-with-raytk/213699

Going to undo this since it doesn't have much benefit for performance.

Magnet is sort of this, though it doesn't support pulling towards an axis on its own

Should be easily searchable and should be shown/editable in the toolkit editor. Using annotation COMPs won't work since those aren't easily searchable, especially in tests where the toxes won't be...

Other potential approaches: * Unity approach: https://github.com/aman-tiwari/MeshToSDF/ * It also may now be built into Unity: https://docs.unity3d.com/Packages/[email protected]/manual/sdf-bake-tool.html * Neural network approach: https://youtu.be/8pwXpfi-0bU

It seems to be dependent on @rezaali's version of ofxMesh: https://github.com/rezaali/ofxMesh

reset state doesn't work for feedback components