sz3
sz3
Ha! I've been looking at "light mode" color schemes briefly (something more usable against a white -- or paper -- background), but it'll probably be pretty bare bones using the...
It does have something of a hypnotic quality...
:laughing: :laughing: It would be a very fun demo. :) I've given a bit (but not too much) thought to this -- one idea is that, since a good percentage...
That scalability math isn't quite right, unfortunately. One way to conceptualize it is to consider the grid size the base unit, e.g. 8x8 with 1px buffer == 9*9 == 81...
In regards to adding additional configurations -- I'm in favor if you or anyone wants to try some experiments! :slightly_smiling_face: This branch may be useful for playing with different grid...
> You mean 20 pixels Hamming distance? Yes. Imagehash "bits" in this context being the 64 that we get from the averagehash (or adaptiveThreshold). The minimum distance is the one...
I think it's fine to keep it open for now. If nothing else, it will remind me that I need to update the docs and merge the 5x5 branch. :slightly_smiling_face:
Ok, word dump time. Those single pixel regions in the example tilesets are probably not going to survive the analog journey... But I'll say it's tough to articulate what makes...
Ok, so those are the rules of thumb -- now, here's what I think I know about viable tileset configurations. First, some numbers: | configuration | capacity w/ 4 colors...
Final thought of the day: The "printed cimbar code" note is probably worth its own discussion. That use case breaks (in a useful/good way) some key assumptions that constrain a...